Reviews and Problems with Metal Gear Solid: Peace Walker
Showing 1-10 of 296
Kojima Delivers a lot
Jack Raiden, Amazon
27 March 2014
Summary: I love Metal Gear Solid. But I'll review this fairly. I gave this game 5 stars because it delivers stealth, a good amount of action and a great follow up story to the best (in my opinion) MGS3. Here the player has control of big boss and initially sets out on mission based plots, so it isn't a full run on game. But it has replay value over days worth. Its lengthy for a good 7 hour story, but also has goodies like building your own metal gear.
Summary: It's a great entry in the series in terms of story, graphics, and gameplay, however--and this is a BIG however--the game suffers from constant gameplay interruptions. And I'm not talking about long cut scenes (I love those!), I'm talking about how the missions are too short, and there is WAYYYY too much micro-managing between said short missions. It's really quite annoying. It's all relatively optional, but it really throws the overall experience off for me.
Summary: The wonderful world of Metal Gear Solid brought to the handheld. This we quite a strong rendition of the Metal Gear narrative to the post Metal Gear Solid 3: Snake Eater. The game was addicting and wonderfully fun on the small screen and holds quite a candle to the large budget of the mainstay series.
Summary: If you enjoyed MGS Ops, I would say you would most definitely enjoy Peace Walker as well, if not more. The game is built on a much better or stronger plot IMO. The bosses are a lot more challenging than MGS Ops. And there's plenty of extra missions to play and unlock weapons or what-not even if you're done with the main story. The controls are also much improved, you can choose over 3 different control types and see which style best suit you.