Excerpt: One of the undeniable handheld highlights from Konami for the coming year, Metal Gear Ac!d 2 is a hugely expanded sequel boasting more cards, massively enhanced visuals, more intuitive control over Snake, and a unique 3D viewing system.
Excerpt: Metal Gear Ac!d 2 does away with the series' drab, military look for one that is brighter and cel-shaded. It is a move that is sure to tick off a few of the series' more hardcore supporters (“OMG!! Snake is the kiddie!!”), but it actually makes sense -- if only in a philosophical, artsy way.
Excerpt: What was Konami thinking when they brainstorm-ed the Metal Gear Ac!d 2 video game. The first one makes me think the developer must have been doing drugs, and the second one reinforces that medical assessment.
Excerpt: When the PSP launched, Metal Gear Ac!d was one of the system’s stronger
titles. Stealth, espionage, intense story telling, and of course, a
giant walking tank armed with nuclear warheads were all present.
However, something was missing. What was this missing element?
Excerpt: Metal Gear Ac!d 2 is another iteration of the card and tile, turn-based take on the fan-favorite stealth action series. The first iteration of Ac!d was not exactly a hit (then again, it's still one of the few titles created exclusively for the system). How does Ac!d 2 improve its game?
Pros: ups: A strategic diversion from the aging Metal Gear Solid series, improved movement and combat system from the last game.
Cons: downs: May still be a little too big a diversion from traditional Metal Gear fans, no voice-overs, some odd content in the extras.
Excerpt: A estratégia por turnos está de volta ao universo de Solid Snake. A Konami ofereceu-nos mais uma aventura portátil de Solid Snake. É o regresso do filho pródigo de Kojima às lides da estratégia por turnos, com os decks, boosters e cartas a voltarem a dominar os acontecimentos.
Excerpt: Qui n’a pas été amplement surpris par le virage qu’a pris la série Metal Gear sur PSP ? Après plus d’un joueur laissé sur le carreau, Konami reprend les cartes en mains et corrige le tir et les défauts du premier opus : régles fouillies, scénario à se griller les neuronnes et jeu d’une lenteur...