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Metal-gear-ac-d-2.319515
7.0 out of 10

Metal Gear Ac!d 2

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Metal Gear Ac!d 2

ZTGameDomain.com
3 July 2010
  • Excerpt: One of the undeniable handheld highlights from Konami for the coming year, Metal Gear Ac!d 2 is a hugely expanded sequel boasting more cards, massively enhanced visuals, more intuitive control over Snake, and a unique 3D viewing system.
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Overall 9
8.8

Metal Gear Ac!d 2

Playstation Illustrated
18 January 2008
  • Excerpt: Metal Gear Ac!d 2 does away with the series' drab, military look for one that is brighter and cel-shaded. It is a move that is sure to tick off a few of the series' more hardcore supporters (“OMG!! Snake is the kiddie!!”), but it actually makes sense -- if only in a philosophical, artsy way. The Ac!d series’ gameplay is different than other games in the series, so why shouldn’t it look different? Whether you like the cel-shaded looks or not, Ac!
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Overall 5
4.6
Graphics 4
4.3

Metal Gear Ac!d 2

Family Friendly Gaming
27 November 2007
  • Excerpt: What was Konami thinking when they brainstorm-ed the Metal Gear Ac!d 2 video game. The first one makes me think the developer must have been doing drugs, and the second one reinforces that medical assessment. This is a card based ultra violent military stealth break in, snatch, and grab kind of video game. Konami has really degenerated Solid Snake into an angry, hateful, twisted, and rude character. This character is what the player is supposed to play and identify with.
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Overall 7
7.0
Gameplay 9
9.0
Graphics 9
9.0
Sound 7
7.0

Metal Gear Ac!d 2

Portable Review
28 April 2006
  • Excerpt: When the PSP launched, Metal Gear Ac!d was one of the system’s stronger titles. Stealth, espionage, intense story telling, and of course, a giant walking tank armed with nuclear warheads were all present. However, something was missing. What was this missing element? Why, the genius behind the Metal Gear series himself, Hideo Kojima.
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Overall 8
8.0

Expert Review

GamesFirst!
19 April 2006
  • Excerpt: Metal Gear Ac!d 2 is another iteration of the card and tile, turn-based take on the fan-favorite stealth action series. The first iteration of Ac!d was not exactly a hit (then again, it's still one of the few titles created exclusively for the system). How does Ac!d 2 improve its game? It improves it with completely "non-gimmicky" additions like PS2 connectivity and an "amazing" 3D viewer that is guaranteed to cramp you up and give you a headache. Ac!
  • Pros: ups: A strategic diversion from the aging Metal Gear Solid series, improved movement and combat system from the last game.
  • Cons: downs: May still be a little too big a diversion from traditional Metal Gear fans, no voice-overs, some odd content in the extras.
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Overall 7
7.0

Metal Gear Ac!d 2 Review

PALGN
14 June 2006
Overall 8
8.0

Metal Gear Ac!d Review

PALGN
3 September 2005
Overall 8
8.0
Gameplay 8
8.0
Graphics 9
8.6
Sound 7
7.2
Lifespan 8
8.0

Metal Gear Ac!d 2

GameOver
12 October 2011
  • Excerpt: A estratégia por turnos está de volta ao universo de Solid Snake. A Konami ofereceu-nos mais uma aventura portátil de Solid Snake. É o regresso do filho pródigo de Kojima às lides da estratégia por turnos, com os decks, boosters e cartas a voltarem a dominar os acontecimentos.
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Overall 7
7.0
Gameplay 6
6.0
Graphics 8
8.0
Lifespan 7
7.0

Expert Review

LivePlayPortable
26 December 2007
  • Excerpt: Qui n’a pas été amplement surpris par le virage qu’a pris la série Metal Gear sur PSP ? Après plus d’un joueur laissé sur le carreau, Konami reprend les cartes en mains et corrige le tir et les défauts du premier opus : régles fouillies, scénario à se griller les neuronnes et jeu d’une lenteur soporifique. 6 mois après la sortie de Metal Gear Ac!
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Overall 8
8.3
Gameplay 7
7.0
Graphics 8
8.0
Sound 9
9.0

Expert Review

PlaystationPortable.de
16 July 2006
  • Summary: Metal Gear Ac!d 2 ist ein rundum sehr gut gelungenes Spiel mit sehr leichtem Makel, welchen man aber mit der Lupe suchen muss und der im Spiel kaum spürbar ist. Jeder kleine Baustein dieses Spiels kann man mit gutem Gewissen als Muster für kommende Spiele benutzen, wenn man einmal von der etwas eigenwilligen Story und der teils falschen Übersetzung absieht.
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