Summary: One of the more interesting aspects that
Mercury Meltdown brings to the puzzle genre is the physics engine. It
sounds like something incredibly complex, but the realistic way the blobs
move makes the game more interesting and challenging.
Excerpt: Mercury Meltdown is the sequel to one of the PSP's launch titles, Archer MacLean’s Mercury and this title improves upon the already excellent formula. Where the original Mercury opted to go for a very realistic style (or as realistic as a blob of silver goo on floating platforms can be), Meltdown...
Excerpt: As far as game ideas go, Mercury couldn't be any simpler: Guide a blob of mercury around a 3D level and reach a goal. It's that simple. Mercury Meltdown is the sequel to the PSP launch title, and although it looks quite drastically different, the core gameplay is still as simple as ever.
Excerpt: Mercury, eh... Funny stuff. It's a metal, yet it's liquid at room temperature. That means it can be made to flow where you want by tilting the surface it's resting on, which sounds like a good idea for a puzzle game.
Excerpt: Although the first Mercury on PSP didn't set the world on fire, it was a unique twist on the traditional "rolling puzzle" game with its own unusual charm. I grew to admire the physics of sloshing liquid metal through clever setups, and the abstract aesthetics of its shimmering sheen appealed to the...
Excerpt: After the launch of the PlayStation Portable, Sony’s handheld went through several software droughts. When a game was released, it was largely unpopular and lacked anything that made people want to purchase a PSP. The original Mercury was one title that proved to be different from this though.
Conclusion: Having a game like Mercury Madness available for the PSP is pretty important when you get right down to it. Few genres can offer a pick up and play experience as well as the puzzle genre can. In that department the PSP is lacking compared to the DS.