Excerpt: Katamari Damacy released on the PS2 in 2004 to great critical acclaim, with most people noting the innovative, quirky gameplay and delightful, eclectic soundtrack. Then came We Love Katamari, which kept the formula intact while offering some new gameplay options. After that came the first change of platforms, as the series went portable with Me and My Katamari for the PSP. But how well does the experience translate onto a handheld?
Excerpt: If ever there was a game to polarise opinion, it's Katamari Damacy. Its colourful visuals and quirky soundtrack have an almost universal appeal, but people are often surprised when they play the game for the first time. Underneath the simple looking game is a control scheme that takes a while to master, leaving many people totally baffled.
Excerpt: It is an unfortunate fact that the PSP has a constantly growing library, but among so many titles, only a few truly shine. One such title is Me & My Katamari . It is a title with a high set of qualities, not only on the PSP, but any platform. It becomes obvious early in the game the amount of effort put into the game, especially for a handheld.
Summary: Parents need to know that this third installment in the cult Japanese Katamari series contains nothing objectionable -- unless you object to rolling up people and animals in a giant sticky ball. Players can connect to other PSPs, but it's very unlikely they would connect to strangers, as the game doesn't support Internet play. The surreal adventures feature campy graphics and oddball dialogue, which may not make sense to young players.
Excerpt: Me and My Katamari is the third instalment in the Katamari series. This version offers yet more of the crazy but addictive gameplay so many people enjoyed in Katamari Damacy and We Love Katamari. This time, however, the franchise makes a welcome debut on the PSP, its debut on a handheld platform. So, get ready to experience Katamari when and wherever you want!
Excerpt: Katamari Damacy is one
of the oddest mainstream video game successes to occur in the United
States due to the fact that the game is so Japanese in origin. The
game’s popularity in both Japan and the U.S. warranted the equally
beloved sequel, We Love Katamari, as well as the PSP spin-off, Me &
My Katamari. Though M&MK maintains its prequels’ quirk and spirit,
the awkward control limitations on the PSP hurt the game’s playability.
Conclusion: I can't express how sad I am to hear that the minds behind Katamari have gone their separate ways. Sure Me and My Katamari isn't the best or most unique game in the series, but for what it is it's decent enough. The gameplay is addicting and entertaining, the graphics create a great atmosphere, and the music is fantastic.