A Remastered Game Spoiled by the Perfection of an Older Version
S. Rhodes, Amazon
5 March 2011
Summary: In the early 90's, Sega released a CD add-on for the Genesis. It was called (aptly enough) the Sega CD. It didn't exactly do well. Although there were a couple of stand out titles, none seem to stand out more to the RPG fanatic like one game in particular: Lunar the Silver Star. The game was, for it's release in 1992, something that blew the entire competition away with it's graphics, sound and animated cutscenes.
Summary: As a player that specializes in RPG's and has beaten the original Lunar: Silver Star Story on two different systems (Sega Saturn in 1996 and PS1 in 1998) I was under the impression that this was a going to be a reboot of that game. To my shock Lunar: Sliver Star Harmony was different and not in a good way. Tough some of the scenes where the same, they changed some major parts in the storyline and changed all the songs, once again not in a good way.
Summary: I thought this game was too easy, but I am an adult. If I don't have to use much strategy or upgrading of any kind and I survive every battle, it must be easy. I guess stocking up on things that give you health points is a strategy. Also, the health points of the enemies are not displayed, so you never know how many times you have to whack them (or what to whack them with) to win the battle.
Excerpt: "Since its release for the Mega-CD in the early nineties, Game Arts’ cult RPG _Lunar: The Silver Star_ has enjoyed an unusually storied existence, resurfacing in various guises on the SEGA Saturn, PlayStation and GameBoy Advance, before landing most recently on the PSP in 2010. Despite a defined shift in its visual style, _Silver Star Harmony_ is more of a “remake” rather than a “reimagining” of the aforementioned role-player, with locations and plot ...
Pros: Distinctive presentation; good script; enduring gameplay
Cons: Few defining features as a remake; slightly short; dialogue less wacky than the original