Summary: This game is neither great nor groundbreaking, but offers a good challenge and interest visuals and sound. You will not regret buying (especially as it is now a bargin price) nor feel like you can't put it down. I like as a change of pace between bigger depth game like and RPG, strategy or action title.
Summary: I've had this game for several months now after getting burned out on Midnight Club (which is very intricate but is rendered almost unplayable by the 1+ minute load times). To add to the other reviews, I must say that while it is incredibly beautiful to look at, after a while you begin to shut out all the graphics and music and concentrate on the gameplay.
Summary: Much like Tetris has become the standard puzzler for the Gameboy systems, Lumines defines puzzle games for the PSP. GAMEPLAY: Instead of building lines, as in Tetris, you build squares of varying sizes, similar to Puyo-Puyo or Super Puzzle Fighter. This basic gameplay, in and of itself, does nothing to distinguish it from the puzzler crowd, though no one has ever complained about the puzzle formula before.
Summary: I really feel Lumines deserves 4.5 out of 5, but since there is no such option for reviewing it, 4 is probably closer. If you've read the reviews etc. you'll be aware of the hype surrounding Lumines. And yes, most of it is (for most people) true. It is pretty damn addictive when you first get into it.
Summary: I've seen a few variations of Tetris since it was first released.. well the first version I ever saw was on an Apple IIc that was a pirated and completely in russian. Lumines is pretty simple, form 4 small blocks of the same color into a square by shifting, sliding and spinning 4 block combos that drop from the sky. Make high score, start over.
Summary: Okay so a lot of other reviews will focus on things like the amazing music, flashy graphics, rotating skins, and so forth. But the fun of Lumines is mostly in gameplay, which requires a lot more skill than tetris ever did. Everybody's going to compare this game to Tetris because it has four-part pieces that fall onto the screen where you place the pieces in order to get points and clear blocks. Let me be clear in saying that this is ALL they have in common.
Summary: (I apologize in advance if any of the details are wrong about this game. I just bought it two days ago but have been playing it at every free moment.) It was instant intercourse between Lumines and me... The essential ground rules of the game is simple: create a 2 x 2 square of a single color (there are only two). You manipulate a descending 2 x 2 square consisting of 4 mini-squares. You can rotate this square anyway you want.
Summary: Great game. I haven't played a game like this since Tetris and when I bought the PSP Lumines fitted the bill for something simple and addictive. I didn't quite understand however just how adictive it would be. So addictive that even the nice soundtrack annoyed me - any song played over and over and over again will become annoying, but still I could not put the game down.
The best "zone" puzzle game since Tetris? Quite possibly!
Clarity Kim "CK", amazon.co.uk
22 March 2007
Summary: Any gamer worth their salt will have played Tetris, and any gamer worth their salt AND pepper will have played Tetris enough to have it completely dominate their brain, the block-dropping patterns creeping into their mind when trying to get to sleep, when trying to concentrate on work, and even when watching TV or a film. Lumines is just such a puzzle game, like Tetris, to get inside your head.