Excerpt: Lumines on the Playstation Portable (PSP) is a first generation puzzle game that was released a little over a year ago. This is a hard game to describe. Square blocks that are two by two come from the top to the bottom. The blocks can have any combination of colors, and can be rotated. The blocks can also be broken in half, if one half of the block has open space below it while the other side has connected with existing blocks. Got all that so far? I sure hope so.
Excerpt: Back in early 2005 the PSP launched with a quality software line-up comprised of nearly 30 titles which included heavy hitters such as Twisted Metal: Head On and Ridge Racer. Among these titles was a quirky puzzler named Lumines which, true to its name, proved to be a shining gem of a game.
Excerpt: When the original GameBoy launched way back when, it came packed with the legendary game Tetris, the classic “falling block” puzzle game whose successful formula many others have tried to emulate. Though Lumines didn’t come bundled with the PSP at launch, I think the analogy that Lumines is to the PSP as Tetris is to the GameBoy rings loud and true.
Summary: Parents need to know that this game is an intense, far-out puzzle game that can easily suck up several hours of a player's time in a single session. There are versions for the PlayStation Portable (PSP), PlayStation 2, Xbox Live Arcade, and PC.
Excerpt: Tetris is sometimes credited as being one of the key factors in the success of the original GameBoy. With this in mind, it's fitting that the PSP, the next generation of handheld gaming, would ship with a game that can be considered the next generation of puzzle games. The brainchild of Tetsuya Mizuguchi, the mind behind the cult hit Rez , Lumines is a fusion of sound, lights and mind-bending puzzles that is easy to play, but that doesn't mean you'll master it anytime...
Excerpt: Whenever a new videogames console is released there's always talk of the 'killer app' - the one game that will convince the public to part with their, in most cases, hard earned cash. One of the criteria for a great handheld game is the ability to pick it up and play for short periods of time - not to say that depth isn't important though.
Excerpt: Lumines is one of the best puzzle games to have been made in my opinion. It follows a somewhat Tetris like gameplay pattern of falling bricks being stacked together. Falling down from the top of the screen are 4X4 size squares, made up of smaller squares. Each square is one of two colors, and the object is to make 4X4 size squares of the same color. Once the square has been made, it remains on screen till the pulse line runs over it and causes it to disappear.
Excerpt: The Game Boy had Tetris. The Game Gear, Columns. The Nintendo DS boasted Polarium at its launch. No self-respecting new handheld system leaves the house without an amazing new puzzle game for all to hail in wonder as the greatest thing ever. If you’ve read anything at all about the new PSP games system then you’ll have heard of Lumines. The work of Q Entertainment and Bandai, it’s to be released in this part of the world by good old Ubisoft.
Excerpt: You’ll know when you’re there because your fingers will be moving as if they aren’t yours, and your score will be skyrocketing. You’ll be flicking tiles this way and that, dropping one in one place and hardly even noticing as it begins to flash because you’re already working with the next play.