Excerpt: During the PSP's unspectacular first year, Lumines was the first word that sprang to mind if ever a defence of the system was called for. Even now the launch game sits comfortably atop both Metacritic's and GameRankings's PSP leader boards, with no other original franchise game in either top ten (save for a Jak & Daxter spin-off).
Excerpt: Lumines II can be considered to be more of an upgrade over the original than an entire sequel. The gameplay essentially is the same, but the new features, tracks, and options added to the game are enough to please fans of the original game and make it even more recommendable to players new to the series.
Excerpt: Lumines was a pretty good puzzle game with a few minor issues. The main action in the Lumines series is two colors of a four positional box. The four small boxes inside the larger box can be different colors. The player must get a two by two section of all the same color to make them go away. The playing field is large, and fits the PSP perfectly. These blocks can be rotated around to add some intriguing play mechanics.
Excerpt: Lumines was one of the early success stories for the PSP, with it being hailed as the platform's Tetris, just as essential and just as addictive. Q Entertainment has followed up this success with the almost inevitable sequel, Lumines II. Once again, you are tasked with destroying blocks that drop from the top of the screen by aligning them to make squares of the same colour.
Excerpt: First Impressions My reaction is It’s a wonder when your highly advanced, uber-sexy, sleek and ultimately next gen handheld console’s best game ever, (not counting GTA) is a puzzle game. Lumines won the hearts of millions around the globe with some of the most engaging puzzle game play we’ve had, I dare say, since the emergence of TETRIS.
Excerpt: , one of the few launch titles that best demonstrates the fact that the PSP can deliver in a single game the kind of experience that justifies the PSP's admittedly expensive sticker price. The sequel quite literally just gives you more of that experience, but even with the addition of almost twice as many levels and a handful of new modes, it's really just the same game that so many people lost dozens of hours to.
Excerpt: Lumines II, the highly anticipated sequel to the amazingly popular puzzle game that lit up the PSP launch is finally here. The philosophy behind this game reads something like, “if it ain’t broke, don’t fix it.” Trust us, that’s a very good thing. Fans of the original and those new to the series will find that the game offers enough customization, new modes, and great core gameplay to keep them dropping blocks in time to the beat throughout the entire holiday season.
Excerpt: How would you improve on one of the best games on the PSP and one of the best puzzle games made in the last decade? Would you enhance the gameplay, add new stuff, give players tons of new options? Give them internet play or a larger board? Switch up the rules? These are the directions that Q?