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Lumines-ii.318248
8.0 out of 10

Lumines II

This game is considered the follow-up to Q Entertainment's innov Read more

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Reviews and Problems with Lumines II

Showing 1-10 of 38

Lumines II – Review

GameCritics.com
19 September 2007
  • Excerpt: During the PSP's unspectacular first year, Lumines was the first word that sprang to mind if ever a defence of the system was called for. Even now the launch game sits comfortably atop both Metacritic's and GameRankings's PSP leader boards, with no other original franchise game in either top ten (save for a Jak & Daxter spin-off).
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Overall 9
9.0

Lumines II

The Gamers Temple
20 July 2007
  • Excerpt: Lumines II can be considered to be more of an upgrade over the original than an entire sequel. The gameplay essentially is the same, but the new features, tracks, and options added to the game are enough to please fans of the original game and make it even more recommendable to players new to the series.
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Overall 7
7.0
Gameplay 8
8.0
Graphics 7
6.9
Sound 8
8.0
Replay value 8
8.0

Lumines II

Family Friendly Gaming
15 June 2007
  • Excerpt: Lumines was a pretty good puzzle game with a few minor issues. The main action in the Lumines series is two colors of a four positional box. The four small boxes inside the larger box can be different colors. The player must get a two by two section of all the same color to make them go away. The playing field is large, and fits the PSP perfectly. These blocks can be rotated around to add some intriguing play mechanics.
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Overall 9
8.8
Graphics 8
8.4
Sound 9
9.0
Control 10
9.6
Addiction 10
10

Lumines II Review

Cheat Code Central
7 June 2007

Lumines II

swapgame
15 April 2007
  • Excerpt: Lumines was one of the early success stories for the PSP, with it being hailed as the platform's Tetris, just as essential and just as addictive. Q Entertainment has followed up this success with the almost inevitable sequel, Lumines II. Once again, you are tasked with destroying blocks that drop from the top of the screen by aligning them to make squares of the same colour.
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Overall 8
7.8
Value for money 5
5.0
Gameplay 10
9.5
Graphics 8
8.0
Sound 9
8.7
Funfactor 8
8.0

Lumines II

ME Gamers
19 February 2007
  • Excerpt: First Impressions My reaction is It’s a wonder when your highly advanced, uber-sexy, sleek and ultimately next gen handheld console’s best game ever, (not counting GTA) is a puzzle game. Lumines won the hearts of millions around the globe with some of the most engaging puzzle game play we’ve had, I dare say, since the emergence of TETRIS.
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Overall 9
8.5

Lumines II

TotalPlayStation.com
17 December 2006
  • Excerpt: , one of the few launch titles that best demonstrates the fact that the PSP can deliver in a single game the kind of experience that justifies the PSP's admittedly expensive sticker price. The sequel quite literally just gives you more of that experience, but even with the addition of almost twice as many levels and a handful of new modes, it's really just the same game that so many people lost dozens of hours to.
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Overall 9
8.8
Design 9
9.0
Gameplay 9
8.5

Lumines II

GameTrailers
6 December 2006
  • Excerpt: Lumines II, the highly anticipated sequel to the amazingly popular puzzle game that lit up the PSP launch is finally here. The philosophy behind this game reads something like, “if it ain’t broke, don’t fix it.” Trust us, that’s a very good thing. Fans of the original and those new to the series will find that the game offers enough customization, new modes, and great core gameplay to keep them dropping blocks in time to the beat throughout the entire holiday season.
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Overall 7
7.0
Gameplay 6
6.0
Graphics 7
7.0
Sound 8
8.0

Expert Review

Kikizo
6 December 2006
  • Conclusion: THE VERDICT: The music videos don't work and the whole package is a bit lazy, but it's still something that will be well-loved. Not by me though.
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Overall 7
6.8

Lumines II Review

Strategy Gaming Online
29 November 2006
  • Excerpt: How would you improve on one of the best games on the PSP and one of the best puzzle games made in the last decade? Would you enhance the gameplay, add new stuff, give players tons of new options? Give them internet play or a larger board? Switch up the rules? These are the directions that Q?
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