Excerpt: During the PSP's unspectacular first year, Lumines was the first word that sprang to mind if ever a defence of the system was called for. Even now the launch game sits comfortably atop both Metacritic's and GameRankings's PSP leader boards, with no other original franchise game in either top ten...
Excerpt: Lumines II is the sequel to the hit PSP launch title that really helped to get the handheld jump-started. Well, this new title sticks to the same addictive gameplay tactic and adds a few support-style modes to make the game easier to personalize. But first, the graphics.
Excerpt: Lumines was a pretty good puzzle game with a few minor issues. The main action in the Lumines series is two colors of a four positional box. The four small boxes inside the larger box can be different colors. The player must get a two by two section of all the same color to make them go away.
Excerpt: Lumines was one of the early success stories for the PSP, with it being hailed as the platform's Tetris, just as essential and just as addictive. Q Entertainment has followed up this success with the almost inevitable sequel, Lumines II.
Excerpt: Lumines II, the highly anticipated sequel to the amazingly popular puzzle game that lit up the PSP launch is finally here. The philosophy behind this game reads something like, “if it ain’t broke, don’t fix it.” Trust us, that’s a very good thing.
Excerpt: When I play Lumines II , I can almost hear a voice saying “We can build it bigger, stronger, faster.” That’s all the game really is: more of the same but on a larger and more impressive scale. Of course, more of a really good thing… is good. It’s just not particularly original.