Summary: In Lord of Arcana players are plunged into the dark depths of the underworld to fight vast and powerful creatures of legend in their quest to obtain the power of Arcana. Combat is simple yet rewarding, brutal moves can be performed simply and swiftly as you take on a huge variety of stunning and fantastical monsters.
Excerpt: There is no way around it – Capcom's Monster Hunter franchise is the biggest thing to hit Japan since Godzilla. The latest game, the PSP exclusive Monster Hunter Portable 3rd, has dominated the sales charts over there the way a Call of Duty or Halo would over here. So it's no surprise that challengers to the throne have begun to pop up, with the two biggest contenders being Namco/Bandai's God Eater (strangely changed to Gods Eater for a U.S.
Summary: : Lord of Arcana tries very hard to be a “hardcore”Â� game, and succeeds in the sense that it’s quite challenging and that it’s not for everyone, but unlike the games it seeks to emulate, it fails in every other respect. The storyline is serviceable but not enjoyable, the graphics are artistically interesting but not technically sound, and the audio is solid but not stunning.
Summary: How hard is it to clone a game? Go to store, buy the series, dissect the gameplay to see what works and what doesn’t, copy shamelessly. Throw in some personal style for differentiation and off you go. The important thing, the bit not to be overlooked or downplayed, is to not come out with a game that feels like a pale shadow of something else. Lord of Arcana , unfortunately, never manages to rise above being a half-hearted attempt at recreating Monster Hunter .
Excerpt: The best way to describe Lord of Arcana is a smorgasbord of great games all thrown into one. You're a great Slayer that joins the Slayers Guild to hunt monsters either by yourself or with four friends. Ok, so that sounds a little familiar right? What about collecting parts from the enemies you kill to forge new weapon, armor, and magic items? Alright, now let's take it a step further.
Excerpt: Not to open up the whole "Games are..." argument, but I've recently become fascinated with the psychology behind why people play games. Look at Facebook games, for example. They're not the more engaging of games, but there's something at play at keeps people (me included) coming back for more. The same rings true for most games, though some, despite best efforts, have a harder time presenting players with a reason to return. Case in point, Lord of Arcana .
Conclusion: Mediocrity is a death knell for a game that is very shallow to start with. Lord of Arcana copies a lot from the Monster Hunter series, but failed to understand that the depth of combat was always the focus and thus fails at being fun.