Conclusion: Recommending LocoRoco 2 is a no brainer. It is simply a better made game than its predecessor, with plenty to chew on regardless of price. I can only hope that further sequels are made, as there is still more potential (and more improvements) to be built on. At this point the execution and technical details have been ironed out, and I would like the next review to read less like a patch list and more like a discussion about the implications of the franchise’s growing...
Excerpt: Sequels can be good or bad depending on the direction the developer takes. Sony added content in all the right areas (editor: the most notable being the storyline). In fact after playing LocoRoco 2 I retract and apologize for anything negative I may have said about Sony in the past. The little blob characters are back, and the player tilts the screen to navigate them left or right.
Conclusion: Concept: Polish the LocoRoco concept to a brilliant shining gem
Graphics: Adorable art design blended with fantastic physics
Sound: Some themes are revisited, but the catchy soundtrack will have you whistling afterward
Playability: The tilt control method returns with a few new tricks
Entertainment: Beating the game is only half the fun of this content-packed UMD
Replay: Moderately High
Clever, creative puzzles about rolling animated blobs.
Common Sense Media
13 July 2009
Summary: Parents need to know that this sequel to LocoRoco is a simple, colorful, and easy-to-play puzzle game made exclusively for the PSP. Other than one level in which you shoot at ships, LocoRoco 2 has no violence. It is a charming puzzler that is appropriate for all kids from ages 7 to 107.
Summary: LocoRoco was the most adorable game I actually enjoyed playing. With the sequel, I was looking forward to exploring more secret-laden levels to the hum of groove-worthy music. The skillful level-tilting action hasn't changed, but these little LocoRoco have learned a wealth of new moves that let them swim, jump higher, and participate in musical minigames.
Excerpt: The genius of Tsutomu Kouno's LocoRoco concept is that its gameplay hasn't been forced, like a square peg to a round hole, into the confines of the the PSP's control system, like so many first-person and third-person titles are. The L and R buttons are used to tilt the beautiful 2D game world and the Circle button is used for everything else. That's it. Nothing more, nothing less. Some will say LocoRoco 2 is too similar to 2006's brilliant original, and with good reason.
Excerpt: Gamers have all different kinds of tastes when it comes to which games they like to play. Some want something with a story they can immerse themselves in. Others want something gritty, something abrasive, or something challenging that will give them huge amounts of satisfaction when they finally overcome it.
Excerpt: Over the past few years, there has been a considerable influx in games that carry a special kind of appeal. This relatively alien style is sometimes referred to as "cute" or "cheery." In the advent of games like LittleBigPlanet and World of Goo , it is clear that happy is the new angry. There have been several games in the recent past that made use of this style, and many of them have been successful.
Excerpt: LocoRoco 2 is one of those games that's simple to pick up and play, but that is difficult to explain to someone who's never seen the game before. I'll try to give it my best shot, though. LocoRocos are tiny, happy, bouncy little blob-like things and you're job is to help them navigate their way through colorful and fantastical 2D levels while keeping them safe from the various baddies that wish them harm.