Reviews and Problems with Knights in the Nightmare
Showing 1-6 of 6
It's . . . Different
2 January 2014
Summary: It's not like any other game of similar genre I have played before. The story line is ok but the game play is a bit boring. Lost interest mid way. Although the story is decent, nothing about the battle systems keeps me wanting to play it at all.
Summary: so many issues, this game has a steep learning curve for battles, setup for characters are very limited no armor changes the only thing characters can change is weapons and you have pick those during the battle. some character cant move on the map.
Summary: I decided to give this game a second try after playing it on the DS a few years back. It's amazing how much time it takes to learn the combat and item management systems. This would be fine if it were on a console, but on a portable format I just do not have the time sit through endless tutorials.
Summary: Think of this as a final fantasy tactics,mixed with Geometry Wars. Yes, that is correct. You dont actually control the knights per say, but do so through a wisp, while avoiding cool neon type attacks from creatures. Drag your knights weapon to them, without being hit and charge it for a cool attack.
Summary: While the game seemed promising. The actual control scheme and utilization of on-screen interface is both sluggish and confusing. The tutorials provided are vague and otherwise cover only the very basics of battle controls and item prioritization.
Summary: did not really enjoy this game and feel like a tool for preordering it its just not my style of game and i honestly i played about 6 hours and decided i didnt really want to play anymore i am a atlus fanboy love the shin megami series and enjoyed the shiat out of demons souls tactics ogre ogre...