Reviews and Problems with Knights in the Nightmare
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Knights in the Nightmare
28 December 2010
Excerpt: Though Knights in the Nightmare , a port of last year's DS game, comes with a number of graphical tweaks and a revamped tutorial, the changes end there. Anyone hoping for a massive revamp of the game's mechanics will be sorely disappointed. Don't take the comment as a knock on quality - just know you're in for a rocky time as you let the game completely absorb you in its charm and challenge. The first, and probably most obvious, upgrade is the visuals.
Excerpt: Originality is a valued trait in console RPGs; RPGamer feels that it's important enough to be one of its six graded sub-categories. Unlike the other categories however, a high score in this category isn't necessarily a positive thing, as much as it's treated as such. It's merely an indicator that the game in question is unlike other games in the field. Innovating too far can limit a game's popular reception or isolate diehard fans of the creative team's earlier work.
Excerpt: Knights in the Nightmare is the fourth in Sting's Dept. Heaven series, but only the third game in that series to actually see a release. Previous games in the series include Riviera: The Promised Land and Yggdra Union: We'll Never Fight Alone . The Dept. Heaven games are known for their unique gameplay systems, and Knights in the Nightmare furthers that creativity to the nth degree.