Reviews and Problems with Knights in the Nightmare
Showing 1-10 of 16
Knights in the Nightmare
2 September 2013
Summary: Reviewing a game that you've already played in some other form is usually pretty easy. And to be honest, it's rarely ever quite as good the second time around. These days, with everything being ported and translated, the chances of playing something twice are fairly good. I usually don't complain as remakes and ports are rarely done on bad games, but reviewing them isn't always exciting.
Excerpt: Knights in the Nightmare is a strategy role playing game set in a really strange world. The story starts in an abandoned run down church. You know that has to be in some fantasy world. The churches this reviewer knows are well lit up, contain people, and are taken well care of. Battles occur on grids, and there are different spirit kinds of enemies.
Excerpt: Though Knights in the Nightmare , a port of last year's DS game, comes with a number of graphical tweaks and a revamped tutorial, the changes end there. Anyone hoping for a massive revamp of the game's mechanics will be sorely disappointed. Don't take the comment as a knock on quality - just know you're in for a rocky time as you let the game completely absorb you in its charm and challenge. The first, and probably most obvious, upgrade is the visuals.
Summary: Knights in the Nightmare requires players to throw out everything they know about RPG and strategy games and embrace something altogether new and fresh. Frantic, energetic action mixes with thought-provoking tactical gameplay, all within a beautifully-rendered fantasy setting and presented through a captivating, emotional narrative.
Summary: Knights in the Nightmare attempts to recapture the magic of the Nintendo DS version and adapt it to the PSP hardware, and to that end, it succeeds. Although it does introduce some of the tutorials during the course of the story, it’s still a tough game to learn. So if it you were put off at all by the learning curve of the original, this version won’t do much to change your mind.
Excerpt: I used to have a subscription to Entertainment Weekly, but I canceled it after seeing movies I loved panned and films I'd never even heard of showered with praise. The high-minded film critics at EW always seemed to enjoy the obscure and bizarre simply because it was obscure and bizarre, whereas Average Joe moviegoers were left out in the cold.
Excerpt: Originality is a valued trait in console RPGs; RPGamer feels that it's important enough to be one of its six graded sub-categories. Unlike the other categories however, a high score in this category isn't necessarily a positive thing, as much as it's treated as such. It's merely an indicator that the game in question is unlike other games in the field. Innovating too far can limit a game's popular reception or isolate diehard fans of the creative team's earlier work.
Excerpt: starts, it’s a non-stop struggle that requires constant action in order to win. You don’t simply move your units into range before you can attack. For the most part, your soldiers remain stationary unless their attack leads them forward, while the enemies stalk the battlefield in a regimented pattern. The only freedom in movement you’re allowed is via the wisp, controlled by the analog stick.