Summary: After Guerrilla Games made the underrated shooter Killzone for the PS2, they decided to make a 3rd person game. Although its a shooter, the aiming is awful, and the melee hardly works when it should. The environments are cool and the graphics are great for a psp game, but with the clunky combat combined with the boring and mediocre storyline makes for a poor installment for an otherwise fun playstation franchise.
Summary: Wow, this game really sucks. The graphics are OK, but despite all the bugs (e.g. getting shot through walls) and the general inadequacy of play (e.g. your guy, after locking on an enemy and shooting to the point that they're ALMOST dead, will then automatically STOP shooting the near dead enemy and automatically lock onto a much fresher enemy, making your job MUCH more difficult because the guy that SHOULD have been finished off is not and will now continue to shoot back...
Summary: I have to agree with one of the reviews in here. The miserable controls & aiming; hidden land mines that are hard to get around (in case you've spent your generous amount of TWO grenades); spider mines that are impossible to run from (and almost always end up killing you); only one weapon, which is usually useless because of long and frequent reload times - all result in an incredible disappointment, and a really HARD game even on the 'Easy' difficulty level.
Summary: This game is not for everyone. It came highly recommended by reviews online, however, it isn't a conventional type of game. Player view is horrible and has the feel of a regular nintendo. I played the first few levels before putting it down and haven't picked it up since. It is a waste of money!
they have superior numbers and the ability to shoot through walls. you have a guy who couldnt hit a tank with a bazooka
F. Wang "Metal", Amazon
14 April 2007
Summary: ... and no I'm not kidding. I'll be playing this game and trying to use an item for cover and the enemy will be able to shoot through an item that I cant. Also, your characters aim is horrible. Either that or the controls are horrible, because I spent a half hour running around trying to get my character to HIT A TANK WITH A BAZOOKA more than once. Trying and failing. The enemy will often appear out of areas you're not allowed to enter for some reason.
Summary: Killzone is one of my favourite franchises - it creates an interesting world that I found was far more easy for me to sink into due to the realism of the themes portrayed over the course of it's story telling. Adding Killzone: Liberation to my collection of games not only meant I had another Killzone game - it meant I had all of them. Killzone Liberation is, unfortunately, not a game that does the series any justice, or even the platform it's on.
Summary: This game is so buggy - it would often forget the state when shutting off the PSP and will make you re-play a whole hard level. Some of the bosses are also too hard in comparison to the general gameplay.
Excerpt: Whilst there's something to be said for knowing a console's limitations, there's also benefit in utilising its strengths. It's odd that Killzone, a series increasingly renowned for its technical prowess on home consoles, would play host to such a meek, uneventful handheld debut that on many levels, seems reluctant to put the PSP through its paces.
Summary: This game encapsulates smallness. Smallness of vision, of imagination and of interest. What is this game about? It is about scrolling tiny little sprites around a tiny little world - pointlessly. Sure, normally that would describe most games, but most decent games have more going on than that. Resistance for instance - a far better game. For me personally I don't associate 'fun' with this game.