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Holy Invasion of Privacy Badman: What Did I Do to Deserve This?

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  • Expert Score (5)
    7.2 7.2 from 5 reviewers
  • Gameplay (3)
    8.6 8.6 from 3 reviewers
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    7.9 7.9 from 2 reviewers
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    7.3 7.3 from 2 reviewers
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Holy Invasion of Privacy Badman: What Did I Do to Deserve This?

Holy Invasion of Privacy Badman: What Did I Do to Deserve This? is a strategy game developed by SCEI / ACQUIRE and published by NIS America and puts the gamer in the shoes of the God of Destruction. Gamers must create a dungeon filled with monsters that is difficult and powerful enough to fend off human hero invasions. The rule of the game is to create a dungeon with a self-sustaining ecosystem, and involves strategically planned burrow…

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Holy Invasion of Privacy Badman: What Did I Do to Deserve This?

Holy Invasion of Privacy Badman: What Did I Do to Deserve This? is a strategy game developed by SCEI / ACQUIRE and published by NIS America and puts the gamer in the shoes of the God of Destruction. Gamers must create a dungeon filled with monsters that is difficult and powerful enough to fend off human hero invasions. The rule of the game is to create a dungeon with a self-sustaining ecosystem, and involves strategically planned burrows and a dungeon that has a balanced food chain. Gamers must destroy invading heroes bringing in order, peace and harmony to the world, before they capture the Overlord and take him back to the surface. The game has an ESRB: T (Teen) rating for Animated Blood, Mild Fantasy Violence, Mild Language and Mild Suggestive Themes.

Features

Holy Invasion is a tower defense game and mixes in elements of ecology and maze building. The objective in Holy Invasion is to prevent an enemy force from penetrating the defenses by setting up the appropriate units to counteract the enemy's abilities. Gamers are put to task to protect their lair which is constructed by digging away tiles of soil to form winding tunnels and open areas, with “dig points” limiting the amount of tiles that can be destroyed in any given round of play. Chiseling a tile filled with “nutrients” gives birth to a slime, which is the root of the ecology in Holy Invasion. Slimes both take in and give out more nutrients to other tiles of soil, spawning more slimes. Destroying a nutrient-filled tile of soil summons a creature, and when a creature dies, it spreads nutrients back into the soil. The more nutritious a tile of soil is, the stronger the creature it will deliver when it's destroyed. Waiting until the soil is noticeably speckled with white unearths a maggot that matures into a combat fly. Waiting longer unleashes a lizard soldier complete with shield and sword that feeds on maggots and flies. The food chain evolves in the game and how a gamer balances the army will determine the strength and success. Creating too many lizards but not enough maggots will starve lizards. Creating too little lizards and a gamer is left with a weak army. Additional creatures in the game, such as dragons, demons, and magic-wielding vampires, all follow similar restrictions and prerequisite, with each having their own behavioral and movement patterns.

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