Excerpt: Role playing games are generally known to be builders of patience. Half-Minute Hero breaks the mold. The player has thirty seconds to stop the evil character(s). This involves leveling up, solving puzzles (like finding a secret path to the castle, or fixing a broken bridge). Sound impossible?
Conclusion: This is why I have to appreciate a game like Half Minute Hero. It was made by people of a certain age for those among their peers who understand that you don’t need irony to grow out of something and yet still have an appreciation for it.
Excerpt: As we’ve seen before, taking the best bits of top titles and melding them together does not necessarily make a brilliant game. Wheelman managed it, blending elements of Grand Theft Auto and Burnout to fine effect, making for a fast and fun actioner.
Summary: One good mode out of four does not a good game game. Sadly for Half Minute Hero, one good mode is all it has. It feels like all of the creativity and fun went into Hero 30 while the rest merely had the game’s presentation and story to lean on. Don’t get me wrong.
Excerpt: Screw the two hour-long grinding sessions. Forget the amnesiac hero's quest to find his true identity. Just go save the world as fast as you can. Such is the perspective of Marvelous Entertainment's Half-Minute Hero , a wildly unique and disarmingly funny role-playing game that every PSP owner...