Conclusion: In fact, few complaints can be leveled at Falcolm for this game. It’s a bit on the short side, but then again, time always flies when you’re having fun. It may be anime-styled, but the characters aren’t ignorant of their templates; Mastiff had fun translating the dialogue into quirky bits of comedy. With so many ports happening on the PSP, Gurumin is the one port we’re happy to see in the States. After all, it’s original here.
Excerpt: Cute, sweet, and to-the-point, Gurumin: A Monstrous Adventure is a brand-new franchise from the minds behind such old-school classics as Ys , Popful Mail and Brandish . Falcom clearly still has what it takes-I'd even say that their latest is my favorite Falcom effort ever, and easily one of the best PSP games available, bar none.
Excerpt: One of the latest action-RPG titles to be released on the PSP is a game called Gurumin: A Monstrous Adventure . Since the Sony handheld only has one analog stick, the problem is constantly arising with action titles suffering from poor camera views. However, can this game pull it off? You’ll have to read on to find out.
Excerpt: Nihon Falcom has found quite a few of their games hit the PlayStation Portable via several different companies. Newest on this list is Gurumin: A Monstrous Adventure, not from Konami or Bandai Namco, but from Mastiff Games, who also brought the RPG world La Pucelle Tactics shortly after the release of Disgaea.
Excerpt: Gurumin is the story of Parin, a young girl who is sent to live with her grandfather in a backwater mining village while her archaeologist parents are away excavating some newly discovered ruins. At first it looks like it will be a boring stay for Parin as there are no other children anywhere in the village. This soon changes when Parin saves a girl from a mean dog, only to find that the girl is a monster who is invisible to adults.
Excerpt: Poor Parin. Her mother and father have decided to go off on a grand adventure and believing that their dear sweet child is too juvenile to tag along with them, they unceremoniously dump her with the grandfather who resides in a remote mining town with absolutely nothing to do apart from twiddling one’s thumbs. What’s a twelve year old girl to do in such a place that epitomises the exact opposite of fun and games?