Excerpt: Gungnir is the most unique strategy role playing game this reviewer has ever played. The game play system is one of the most deep, and difficult to comprehend. We start out as a group of bandits who eventually rise to take on an evil empire. This tired storyline has been used in countless role playing games. Same with the hero who mysteriously is given a powerful weapon. And a girl who does not reveal her past right away.
Excerpt: I have a bit of a love/hate relationship with strategy RPGs. I'm usually easily hooked in the early stages of the experience, the brightly colored anime-style heroes and simple grid-based combat making for a rather satisfying experience. It's only when the game begins to introduce the more complex systems; tasking me with the management of dozens of characters; that I start to become overwhelmed.
Conclusion: Gungnir is a fine addition to the Dept. Heaven series of Sting games. It's got enough content to last a good 30+ hours, and offers an immense challenge that even tactical professionals will have a hard time tackling. Coupled with an intriguing story and Atlus' excellent localization, this game definitely shouldn't be missed by PSP owners.
Summary: Gungnir , for as difficult as it is to pronounce, is equally enjoyable. The combat system is deep and rewarding, there’s plenty of customization to appease stat junkies, and the story has its moments as well. It isn’t a terribly accessible game, and it doesn’t afford itself as well to portability, but the strength of the core game allows it to rise above these problems.
Excerpt: We recognized Gungnir immediately. It has all the trappings of an epic adventure, with anime scenes at the beginning and stitched throughout the game. Even though the graphics are sprite-based and simplistic, you’ll find lots of static art and interstitial dialogue in place between interactive segments. The most obvious point of comparison on this platform is Jeanne d'Arc , or one can go all the way back to classics like Final Fantasy Tactics: War of the Lions .
Excerpt: Gungnir is a strategy RPG in the same vein as Fire Emblem , Final Fantasy Tactics , and Tactics Ogre: Let us Cling Together . The story is concocted of pretty much every fantasy trope you can think of. As Giulio, you're a bandit and a rebel against the Empire. While on a typical mission to ransack a noble carriage for money and food (for survival, of course), you accidentally kidnap a young girl named Alissa who you decide to hold for ransom, until she decides she'd...
Excerpt: Editor's Note: As of July 19th, 2012, the game has been made Vita-compatible, addressing one of Jason's major concerns with the game. As he stated he would do in his original review , he has updated both the game's review and rating to reflect this development. Author's Note: Never did I imagine Gungnir would be such a beast. Atlus' new SRPG came across my desk a few weeks ago, and I truly enjoyed it.
Conclusion: With the onset of the PS Vita, most people would think that PSP games would start to slow down and stop coming out, with developers favoring the Vita. That isn’t the case however, as JRPGs of all kinds have been finding their way to the PSP and into the hands of Western gamers.
One of those games that made it over in this final year or so of the PSP’s lifespan is Gungnir. Now some may look at the game and say “This art style looks familiar”.
Excerpt: It's a funny name, ain't it? I had to check Wikipedia to figure out what "Gungnir" actually is. Apparently, it's the name of a legendary spear in Norse mythology. Not just any spear… Odin 's spear. The king of the gods. The champion of champions. The Big Kahuna. The Giant… Giant. And his spear was powerful, just like him. I didn't read anything that would imply that it could summon giant demons, but maybe there's a text missing or something.