Summary: Gods Eater Burst, an enhanced edition of God Eater (which is now canceled) with new modifications, enhanced gameplay, additional content and features, re-imagines the post-apocalyptic world with an original and dramatic story of human survival against overwhelming odds.
Summary: : Gods Eater Burst is a good attempt at a Monster Hunter style game from Namco Bandai, and I’m certainly grateful D3 brought it stateside, as it deserves a shot in the US market, even if it’s got some kinks to work out. The storyline is surprisingly in depth and interesting, and it’s honestly pretty good, though it’s also completely skipable if you’d rather. The game looks interesting artistically and sounds great all around, and the presentation overall is quite nice.
Excerpt: This review includes multiple references to anime, the FFVII Compilation, and an obscure samurai movie. See if you can spot them all! There aren’t many games where the typical battle story goes along the lines of “I fired my minigun until it was empty, so I turned it into a claymore and starting eating the monster until I could finish shooting it to death. I then ate the rest of it, and that’s how I got this shirt!
Excerpt: There can be no doubt that Namco Bandai's Gods Eater Burst is heavily influenced by Capcom's huge success with the Monster Hunter franchise. Gods Eater Burst does, however, manage to differentiate itself from simply being a clone by concentrating on story and its interesting setting.
Excerpt: Gods Eater Burst is not a great game, nor is it an exceptionally original one. Nevertheless, it's engrossing in short bursts. Much like cheesy potatoes, overexposure makes apparent the flaws of its component parts. It's an enjoyable snapshot of the apocalypse to play between major releases, but not likely to become a classic.
Excerpt: Let it be known: The spring of 2011 is officially the season of Monster Hunter ripoffs. SquareEnix's Lord of Arcana came out a few weeks ago, but it disappointed with battles that took place outside the area you were exploring ("warp to battle" is what I called it in my review), bosses that were too difficult to tackle without friends and a general lack of variety.