Excerpt: God of War: Chains of Olympus is one of 2008’s biggest releases. This time around it’s a prequel to the original God of War and is made by Ready at Dawn Studios for the PSP. Kratos had huge success on the PlayStation 2 but the portable god killer just doesn’t cut the mustard (no pun intended).
Summary: In God of War: Chains of Olympus, Kratos will journey to lands that no mortal has ever walked upon. With the world plunged in eternal darkness and the Gods rendered powerless, Kratos will face the most feared creatures of Greek Mythology, and ultimately be forced to choose between his own personal...
Conclusion: I didn’t find a whole heck of a lot about Chains of Olympus that I didn’t like. Ready At Dawn has taken one of my favorite on going sagas in gaming and put together a very competent and satisfying title for the PSP.
Pros: Screw the sexcapades, though. The best mini-game here is the one that translates button-mashing into physically, forcibly shunning Kratos' clingy daughter. The bit where players snap the necks of spirits in the Elysian Fields to regain their lost powers is pretty awesome too.
Cons: The locked-in-a-room-until-you-kill-all-the-monsters thing is starting to get a little old.
Conclusion: There is plenty to love here, and Ready At Dawn studios have done a bang-up job of recreating the visual and action splendour of the game’s home console counterparts, but there are obvious omissions in scope and the overall length of the game lends itself to more of a morning commute experience than...
Excerpt: Bon, m’sieur Kratos, vot’ C.V. est plutôt clair sur ces trois dernières années : Stage de Déicide, Dieu de la Guerre par intérim, Mort en CDD… Mais avant, ça manque de précision, genre "10 ans à servir les dieux". Vous pourriez détailler un peu ?