Excerpt: The Adventures of Lolo on the 8-bit NES (Nintendo Entertainment System) ranks in my personal top ten video games of all time. I really enjoy that kind of puzzle action. To my dismay there has not been similar puzzle action in quite a long time. That is until I took a chance on Frantix on the Playstation Portable. Frantix is not exactly the same as Lolo, but it has some of the same puzzle action.
Excerpt: Frantix is a 3D puzzle game that seems like an ideal match for your PSP. The game has over 180 puzzles, most of which can be solved within a few minutes – perfect for quick gaming sessions on the go. Unfortunately, sloppy controls, poor camera angles, and overly repeated puzzle mechanics in reality make it a somewhat less than perfect game. Before I get into the details of why, let’s take a look at the game itself.
Excerpt: Frantix is fruit from the “Gameplay Over Graphics” tree, so those looking for photorealism need not proceed further. Those looking for gameplay-driven fun will find that the graphics are really quite good, especially as a sidebar to the “meat” of the game. The argument could be made that graphics and sound need to serve a (good) puzzle game and are really only there to enhance the flow of each screen. In this sense, Frantix scores well.
Conclusion: A very simple game is Frantix, although it has its own unique feel, there’s nothing complex or weird to get used to. Different coloured gems (how original) are scattered through the myriad levels set in the game’s different worlds. The object is to collect all the gems and get to the exit portal before the time runs out. Finish the level quickly enough and you get a bonus Gold gem.
Pros: Tidy graphics and a 3D world, Addictive, progressive gameplay is perfect for a handheld game, A couple of hundred levels should keep you busy for a while
Cons: The camera doesn’t always keep up, Could have done with a bit more variety and freedom
Conclusion: Frantix bietet nicht viel Neues. Die 180 Level sind teilweise recht schnell, teilweise aber auch nur sehr schwer zu lösen. Während man zu Beginn noch relativ motiviert, teilweise gar euphorisch durch die Level hetzt, fällt spätestens ab Mission 20 die lächerliche Steuerung unangenehm auf und mindert den Spielspaß beträchtlich.