Excerpt: The Adventures of Lolo on the 8-bit NES (Nintendo Entertainment System) ranks in my personal top ten video games of all time. I really enjoy that kind of puzzle action. To my dismay there has not been similar puzzle action in quite a long time. That is until I took a chance on Frantix on the Playstation Portable. Frantix is not exactly the same as Lolo, but it has some of the same puzzle action.
Excerpt: Frantix is fruit from the “Gameplay Over Graphics” tree, so those looking for photorealism need not proceed further. Those looking for gameplay-driven fun will find that the graphics are really quite good, especially as a sidebar to the “meat” of the game. The argument could be made that graphics and sound need to serve a (good) puzzle game and are really only there to enhance the flow of each screen. In this sense, Frantix scores well.
Excerpt: Frantix is the latest puzzle game to appear on the PSP and while it seems to have the perfect recipe for a good puzzler (simple premise, agonising pain, joyous sense of accomplishment and absorbing gameplay) something just isn't right. While the best examples of the genre may seem insane, only for you to cross that boundary into gaming heaven, Frantix might simply make you go insane. To begin with everything goes smoothly enough.
Excerpt: This review, much like Frantix, isn't going to have too many bells or whistles. I'm here to give you good people the straight and honest truth. Frantix is very simple. In all honesty, the easiest way to describe Frantix is to call it a 3D Lode Runner without all the ladders but plenty of ways to die. However, I can't leave it at that so let's get to it. Frantix is a puzzle game that has to face some serious competition.
Excerpt: Date: 10/26/2005 Frantix is a 3D puzzle game that seems like an ideal match for your PSP. The game has over 180 puzzles, most of which can be solved within a few minutes – perfect for quick gaming sessions on the go. Unfortunately, sloppy controls, poor camera angles, and overly repeated puzzle mechanics in reality make it a somewhat less than perfect game. Before I get into the details of why, let’s take a look at the game itself.
Excerpt: The blurb on the back of the game's case describes it as a "character-based 3D puzzle-solving adventure." That's a polite way of saying that you have to guide some poor sap through 185 individual mazes spread throughout six separate worlds. Each maze is a 3D environment populated with crystals, switches, traps, and an occasional monster or two.
Excerpt: With the release of the PSP, Sony has now unveiled a new label called Platform Publishing. So what exactly is Platform Publishing? The PSP is a great platform, but as of yet does not really have a killer app that one thinks of when they think of the PSP. Probably Platform Publishing was created to solve this, though neither of these first two titles will probably accomplish that goal.
Excerpt: Is it just me, or
does it seem like the PSP only has puzzle and racing games? I can’t
really speak ill of either of the two genres when hits like Lumines,
Ridge Racers and Burnout line the shelves, but I just thought I’d point
it out. Looking at screens of Frantix, you might have been tricked into
thinking it’s an action game with graphics like those of Untold
Legends, but it feels more like a fast-paced version of the obscure GBA
puzzle game, Zapper.
Excerpt: Frantix is an intuitive 3D puzzle game from Sony Online Entertainment that requires the player to collect gems in order to advance through the various worlds. Taking control of a few generic heroes, youÃ¢â‚¬â„¢ll have to overcome a series of environmental obstacles while avoiding enemies set out on thwarting your gem collecting scheme.