Excerpt: I have seen the "world" of flOw referred to as a "biosphere" or a "universe," but it appears to me that flOw actually takes place on a microscope slide. The graphics in flOw are absolutely beautiful, as you can see in the screenshots. The organisms themselves have very simple designs, and the color palette used is nearly monochromatic, with occasional flashes of color indicating that an organism is becoming aggressive or is being injured.
Excerpt: It's rather telling that the number-on downloaded PSN game (at least as of just recently) is one that struggles to even fill the title of "game." Thatgamecompany's , luckily, can fill plenty of other ones: trip tool, relaxation tool, motion control tech demo. That people were actually cautioning against thinking of it like a traditional game just shows how different it really was, but the sublime mix of simple, easy to understand controls that really only had one button...
Conclusion: For $7.99US/$8.99CDN you really can’t go wrong with flOw . There are enough levels here to justify the cost and the experience is so unique that everyone should give this one a go. Unfortunately some of the issues keep flOw from being a must-buy for those that already own the PS3 version. It also doesn’t help that the PSP game features the exact same levels. For any PS3-less gamer looking for a truly relaxing experience, flOw may be just what the doctor ordered.
Excerpt: Flow doesn’t really feel like a game in the strictest sense of the word. It’s kind of like the interactive equivalent of fine art or one of those contraptions you hang on a baby’s crib that plays soothing music and lights up the ceiling with colorful images. You know, like an infant acid trip. Flow is meant to be a relaxing diversion, and at half the cost of a massage, is it worth the download price? Flow is also a tech demo of sorts.
Summary: El modo multijugador hasta para cuatro personas es más una curiosidad que otra cosa, ya que este es un título que se disfruta mejor en soledad. Otro detalle que deja este versión un tanto por debajo de la de PS3 es el control, ya que los que hayan podido jugar a este título mediante el sensor de movimiento sabrán que se establece una especial conexión entre el usuario y el juego cuando se usa ese sensor para mover a tu criatura por el escenario.