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Final-fantasy-anniversary-edition.319555
6.8 out of 10

Final Fantasy Anniversary Edition

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Final Fantasy Anniversary Edition

Guide 2 Games
16 November 2009
  • Excerpt: Prophecies, crystal balls, mythological creatures, monsters, fantasy magic, magical crystals sustain the world.
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Overall 7
6.6
Graphics 7
7.0
Sound 8
7.6
Control 8
8.0
Addiction 6
6.0

Final Fantasy (Anniversary Edition) Review

Cheat Code Central
2 June 2008
Overall 8
7.6
Value for money 7
7.0
Gameplay 8
8.0
Graphics 8
8.0
Sound 8
8.0
Funfactor 7
7.0

Final Fantasy Anniversary Edition

ME Gamers
31 March 2008
  • Excerpt: First Impressions My reaction is Mention the words ‘Final Fantasy’ to almost any gamer, and you will instantly be bombarded with tales of magic, heroes, and the eternal battle of good versus evil. The FF franchise has been around for nearly forever, spanning countless platforms and even producing a movie. Yet to those unfamiliar with this eternal franchise, the game can seem lengthy and rather daunting, with its endless scripts and gruelling battle sequences.
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Overall 8
8.0

Final Fantasy Anniversary Edition

Playstation Illustrated
31 January 2008
  • Excerpt: To this day, it still amazes me how many Final Fantasy fans still haven't played the original. Of course, to many of these devotees, the series began with Final Fantasy VII , but the original has seen enough re-releases over the years that it is impossible to not have played it. Then again, there are still weirdoes out there who have never played the original Super Mario Bros. or Pac-Man , so I suppose anything is possible.
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Overall 7
7.3
Gameplay 1
0.6
Graphics 1
0.9
Sound 1
0.7
Versatility 1
0.8
Funfactor 1
0.8

Final Fantasy Anniversary Edition (PSP) Review

411mania.com
23 December 2007
  • Summary: Final Fantasy Anniversary Edition provides very little updated material for this generation. The graphics have been touched up and there are new CG sequences; but, the overall game is still stuck in the 1980’s. It still shows. I recommend this game a rental. I can’t recommend someone to buy this if they already own the original (updated or not) Final Fantasy. It's more of the same.
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Overall 5
5.0

Final Fantasy: Anniversary Edition

Thunderbolt Games
8 July 2007
  • Excerpt: A brave warrior, a nimble thief, a holy white mage, and a somewhat dodgy-looking black mage altogether walk into a castle. The rest is history. It’s hard to believe that the Final Fantasy franchise has come so far in two decades. After all, the original Final Fantasy was meant to be Square ’s swansong before filing for bankruptcy.
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Overall 8
8.0

Final Fantasy: Anniversary Edition review (PSP)

HonestGamers
28 June 2007
  • Excerpt: , frequent encounters meant that players had to carefully execute each dungeon assault. Preparations sometimes required an hour or so of play time, just because each labyrinthine complex posed such a risk. On the PSP, the frequency of those battles has been toned down by something like 50%. You’ll still find moments where your avatar leaves one battle behind and takes only two or three steps before finding another, but such instances are infrequent.
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Overall 7
6.5

Final Fantasy Anniversary Edition Review

GameSpot
25 June 2007
  • Summary: The umpteenth remake of Final Fantasy I is pretty to look at, but the gameplay is showing its age.
  • Pros: Crystal clear visuals are a treat, A brand new, challenging dungeon to explore
  • Cons: Other remakes included Final Fantasy II; this one doesn't, Relentless random encounters will frustrate newcomers, Simple gameplay mechanics don't hold up today
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Overall 8
8.0
Gameplay 9
8.5
Graphics 8
7.5
Sound 8
8.0

Final Fantasy: Anniversary Edition

Vandal Online
2 August 2008
  • Summary: PSP recibe las primeras entregas de Final Fantasy tras su paso por múltiples sistemas. La portátil de Sony contará con un apartado visual actualizado.
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Final Fantasy Anniversary Edition

DemoNews.de
25 February 2008
  • Excerpt: Vor zwanzig Jahren sah es gar nicht gut aus für Hironobu Sakaguchi. Die Spiele seiner Firma verkauften sich eher schlecht und man stand kurz vor dem Bankrott. Deshalb ging man mit letzter Kraft an ein abschließendes Produkt, anschließend wollte Sakaguchi als Spieledesigner eigentlich abtreten. Doch dieses Produkt wurde zur Überraschung aller ein Erfolg: Square erzielte plötzlich Gewinn und Sakaguchi designte weiter.
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