Excerpt: First Impressions My reaction is Mention the words ‘Final Fantasy’ to almost any gamer, and you will instantly be bombarded with tales of magic, heroes, and the eternal battle of good versus evil. The FF franchise has been around for nearly forever, spanning countless platforms and even producing a movie. Yet to those unfamiliar with this eternal franchise, the game can seem lengthy and rather daunting, with its endless scripts and gruelling battle sequences.
Summary: Final Fantasy Anniversary Edition provides very little updated material for this generation. The graphics have been touched up and there are new CG sequences; but, the overall game is still stuck in the 1980’s. It still shows. I recommend this game a rental. I can’t recommend someone to buy this if they already own the original (updated or not) Final Fantasy. It's more of the same.
Excerpt: To this day, it still amazes me how many Final Fantasy fans still haven't played the original. Of course, to many of these devotees, the series began with Final Fantasy VII , but the original has seen enough re-releases over the years that it is impossible to not have played it. Then again, there are still weirdoes out there who have never played the original Super Mario Bros. or Pac-Man , so I suppose anything is possible.
Excerpt: , frequent encounters meant that players had to carefully execute each dungeon assault. Preparations sometimes required an hour or so of play time, just because each labyrinthine complex posed such a risk. On the PSP, the frequency of those battles has been toned down by something like 50%. You’ll still find moments where your avatar leaves one battle behind and takes only two or three steps before finding another, but such instances are infrequent.
Excerpt: Vor zwanzig Jahren sah es gar nicht gut aus für Hironobu Sakaguchi. Die Spiele seiner Firma verkauften sich eher schlecht und man stand kurz vor dem Bankrott. Deshalb ging man mit letzter Kraft an ein abschließendes Produkt, anschließend wollte Sakaguchi als Spieledesigner eigentlich abtreten. Doch dieses Produkt wurde zur Überraschung aller ein Erfolg: Square erzielte plötzlich Gewinn und Sakaguchi designte weiter.