Conclusion: Fight Night Round 3 may not have a spotless career, but with such hard hitting graphics and intense Vs. action, we're willing to forgive its foibles and trumpet its unparalleled successes. If you bought a PS3, this game is the reason why. However, if you already own this game on the 360, the PS3 version is only worth a rental for the new first-person perspective.
Excerpt: Fight Night Round 3 signals the return of the sweaty man mountain in shiny shorts x2 and the only real competitor to take to the ring in 2006. Where have all the boxing games gone... Well effectively, they're all here in EA's third tilt at the heavyweight title, if we must use pugilist parlance. You really wouldn't need any of the other pretenders, even if there were any.
Summary: The game's slick production values and
polished presentation succeeds aesthetically, but the solid gameplay
underpinnings are what will keep you coming back for more. Fight Night
Round 3's intuitive controls and straightforward interface allow you to
have a great deal of flexibility in the types of punches and strategies
you use during each match. Each fighter in the game brings a unique style
to the matches, which adds to the challenge and depth that you face.
Excerpt: Fight Night: Round 3 looks almost as good as its console counterparts. The movement of the fighters is fluid and the venues are nicely detailed, though you won’t be looking at them in too much detail once the fight starts. More importantly, the physics are what one would expect from a game that exposed itself to the world with its stunning slow-mo replays.
Conclusion: THE VERDICT: This is just Fight Night Round 2, with better looking boxers (if such a thing is possible). The nip/tuck goes beyond the graphics, albeit not by a huge margin, but the overall presentation shows that time concessions have had to be made in other areas. The inevitable follow-up - not including the imminent PS3 version which is likely to only be incremental again - could do with being a more cohesive whole, taking away what rough edges remain and further...
Excerpt: Thirty minutes after I'd first loaded the game, the controls had become second nature for me and I was throwing jabs, hooks, and uppercuts with reckless abandon at legends like Muhammed Ali, Joe Frazier, and Oscar de la Hoya.
Conclusion: When the bell rings to signal the end of the round, Fight Night: Round 3 undoubtedly goes to the corner to nurse some of its wounds. The AI is poor, the control set up is convoluted, and many parts of the aesthetics get annoying repetitive. Don't let all of that fool you though, this is an addictive game that is pretty hard to put down.
Excerpt: Punch drunk love. The Xbox 360 and the world of boxing have one thing in common: both are looking for a heavyweight contender. Boxing needs one badly now that Mike Tyson only kicks ass in Internet highlight videos, while the 360 lacks a champion to pit against Sony's upcoming PS3. While Fight Night Round 3 may not answer all of Microsoft's prayers, it throws a graphical haymaker you've got to see to believe.
Pros: OMFGraphics, Powerfully violent, Excellent controls, Dangerous new punches, Boring, revised Career mode, AI issues, Overpowered parries