Summary: Despite the weak AI, there were a lot of things that I liked about Field Commander. Aesthetically, it's a very pleasing game. The graphics are good, focusing on more realism instead of more cartoony looking models. The characters and voice acting, although sometimes over-dramatic, are entertaining and add to the overall story and the music and sound effects are also great adding to the over all experience.
Field Commander is a knock off of Nintendo's Advance Wars tactical games, unfortunately it lacks their fun and charm.
Digital Tiger, amazon.ca
15 November 2012
Summary: Pros: * Game play combat mechanics are solid. * Nice near future military look. * Good selection of troops and vehicles. Cons: * Graphics are poor, in fact their a step down from the NDS. * Camera view is not adjustable, this makes it hard to see troop placement in some locations. * Mission briefings section looks poor, like NES poor. * Mission briefings section text scrolls by to fast and is not adjustable. * Lack of interesting story and characters.
Summary: I bought this game for my PSP not sure what it would be like as wasn't too convinced that you could make a good turn-based strategy game for the PSP. However, Sony have given it a good go with this particular offering. This game is almost like a game of chess really. It doesn't always matter if you're outnumbered as at the end of the day your tactics if good enough will win through in most scenarios and will beat strength.
Summary: This game looked promising but didn't live up to expectations. Although the graphics are obviously better than the Advance Wars series on the Nintendo, the gameplay fell far short of the Advance Wars benchmark. If Advance Wars were a game of chess then Field Commander would be chequers. This game is a bit like that Lilly Allen song, it makes the right noises but is all over a bit too soon.