Summary: We'd think that with the lack of strategy titles (well, lack of turn based, non-fantasy military anyway) that Field Commander would fill the gap and stand out like a sore thumb right? Well, truth be told it does have some popular praise, but I have to wonder if it's easy to be the best when you stand alone. Releasing a comprehensive turn based strategy is a tough endeavor for any software company.
Summary: I wanted to like this game. I've been a long time fan of strategy games. This one is horrible. Moving the units around using the joystick on the PSP is extremely tedious. But I supposed I could have gotten over that if the game was any good. Unfortunately, the AI is braindead, and poses absoutely no challenge. Even when massively outnumbered, the AI is incredibly easy to beat.
Summary: The benchmark for all handheld strategy games is the Advance Wars series on the various Nintendo platforms. Field Commander doesn't come close. The units are practically invisible on the terrain, making selection and movement particularly troublesome, and the whole pace of the game is leaden, with the camera zooming in to the landscape for every battle. The battles are resolved quickly, but after a few dozen panning zooms, it really is redundant.
Summary: Ich habe nach einem ähnlichen Spiel wie Advance Wars gesucht und stieß hierbei auf Field Commander was für PSP erschienen ist. Hierbei möchte ich auch gerne die nochmal in Kurzform in einer Like / Dislike Tabelle aufführen. Was mir gefällt: - Die Fähigkeiten der einzelnen Gruppen ähneln schon recht der Ko. Gaben von AW - Bestimmte Flächen haben Verteidigungswerte sodass es z.B. funktioniert weniger Schaden der Einheit zugefügt wird wenn sie z.B.