Summary: Every Extend Extra is a strange little techno-induced game. The game features some of the simplest mechanics I've seen in a while. As a cross, the main objective is to blow up. Blow up when other objects are around, of course, to set off chains. That's really all there is to it, and you do this within a time limit to achieve highscores.
Summary: I really like the idea behind the simple PSP title Every Extend Extra, and it is fun at times. However, in the long run it is just another puzzle game (the likes of which you can find all over the internet nowdays) and I honestly don't find myself replaying it very often. In any of the game's modes. If you enjoy Lumines, Bejeweled, ... maybe checkers... and/or other simple Flash type games, this is your kind of game.
Summary: The recent slab of puzzle games that Q Entertainment are releasing are not as good as I though it would be. Lumines II, delivered on the hype, but Gunpey just dosen't cut it (for both systems). Meteos's cool science project look has been totally butchered with an upcoming DIsney version, totally unacceptable. And EEE, a combination of the visuals of Rez and an arcade "shooter", simply just dosen't cut it. The basic gameplay seem simple enough for EEE.
Excerpt: Every Extend Extra es un juego de PSP que te recuerda mucho a clásicos como Asteroides o similares y que consiste en hacer estallar tu nave para acabar con el enemigo en mayor número posible de unidades. Aparte de explotar de una manera grande y acabar con los contrigantes también hay otars posiblidades , ya que los destruidos a su vez también explotan y así se destruyen entre si , aparte de que te dan ams vidas para seguir adelante en la fase.