Summary: The concept is simple. You have a set amount of lives, and your only attack is to blow up one of your lives and catch enemies in a chain reaction. In between explosions, you try to get green score crystals, yellow time crystals, and red extend crystals to earn more lives, add ten seconds to your time, or increase the amount of enemies for bigger chain reactions. You end each stage with a boss fight.
Ryan Sil. (Creator of Dynamite Alex for Andro..., Amazon
6 September 2013
Summary: Every Extend Extra is a strange little techno-induced game. The game features some of the simplest mechanics I've seen in a while. As a cross, the main objective is to blow up. Blow up when other objects are around, of course, to set off chains. That's really all there is to it, and you do this within a time limit to achieve highscores.
Summary: Awesome Game, it reminds me of Rez mixed with Geometry Wars, definitely a worthy edition to the many great games out of Q Entertainment, even includes E2 (Every Extend) the homebrew game that started it all on the disk!
Summary: The title of this review says it all. I'm going through a library of games and trying to play each one for at least an hour. I couldn't stand this game after 15 minutes! I believe a key ingredient to a fun game is incentives; Give the gamer a reason to keep playing. For example, in the game Grand Theft Auto you complete missions to reveal more story/plot or to earn access to new and more powerful weapons; 2 very powerful incentives. This game completely lacks incentive.
Summary: well in a nutshell: is kind of boring and the visual effects are not great as in rez for dreamcast (similar and much better game). the levels are kind of hard and challenger but the game is mainly boring... thats it. so boring that there are not much else to be said!