Reviews and Problems with Dungeons & Dragons: Tactics
Showing 1-10 of 13
Horrible interface hobbles a good game.
John W. Davison, Amazon
24 March 2009
Summary: It took me a long time to get into this game. The first time I played it I became frustrated trying to move equipment around between characters. The interface is the worst I've ever seen in a video game. Once you learn how to work around the shortcomings of the interface, you'll find an enjoyable and fairly challenging strategy game. This game is probably strictly for D&D players, though.
Summary: On the plus side, it's Dungeons and Dragons. On the minus side: - It's dark. Really dark. Not Film Noir dark but hard-to-see dark. Take a look at the screenshots above and you'll notice that all but one of them is an outdoor encounter. The one indoor shot is full of lava. 75% of the game takes place in unlit indoor dungeons. Playing the dungeons in daylight places is difficult, even in the shade. Light levels vary between characters, and sometimes don't follow.
Summary: I know. I was there, too. I read all the mediocre reviews. I read the bad ones. Incredibly, once in a while, I found a good one. I thought to myself, "Could it be true? Could D&D Tactics really suck that bad?" The sad, sad answer is "Yes." This game is truly horrible. Blame Atari, or blame Wizards of the Coast, or blame Kuju, or blame yourself for thinking this could be at all decent. Just don't blame me. I told you not to buy it. Oh, wait, I didn't do that yet.
Summary: I have been waiting so long for a patch for this game, i guess i will have to take it back to amazon and get something else, I liked the game it was an old test of d&d but it locks up when i fight the 4 flying angels. EVERY time. I am stuck there and it shuts the machine right off. anyone else do this? There are no scratches. i wonder if the game disk is just bad or is it the game in genral?
Summary: I like RPG's, Dungeons and Dragons, and Tactics games; but I put this game down after about 15 minutes and haven't picked it back up. For one, if you want to roll your own characters, it will take you close to an hour before you even start playing the game. After that, I just don't find that the D&D 3.5 ruleset makes for a good backdrop to make a tactics game. Furthermore, there is inclusion of some D&D details that just distract from gameplay.
Summary: I love Dungeons and Dragons, playing it with two different groups twice a week. I also love handheld tactical games, with some of my favorite handheld games of all times being tactics-style. So when this product was announced, I found myself waiting for it with 'bated breath. And waiting. And waiting.
Summary: Now, I have played tabletop D&D and love video games, so I was very stoked about getting this game. I love rpg's and strategy games so I assumed this would be an excellent buy. I tried, I really tried to like this game but the truth is, it's no fun. There was no enjoyment in playing this game. It felt like a chore, learning how to play and then generating characters was impossible. The game plays very slow and I couldn't quite get the "hang' of the controls.
Summary: Just to give folks a background, I have played D&D since the mid 80's. When I heard a D&D game was coming out for the PSP I got really excited, disappointed, excited, disappointed and excited again as the release date kept getting pushed back. As the company pushed the release date back they kept removing cool features like possible expansion packs you could download or multi player with characters you create.
Summary: I like DnD. I play the pen and paper. I play DDO. I played through all the Gold box and Bioware titles. This was so close to a home run, except the interface cripples the game. Game play and scenarios are true to 3.5 rules set. The rules accuracy makes the game a great tactical experience. In fact I prefer the combat here, to Final Fantasy Tactics. Spell effects and combat feats are all faithfully reproduced. The interface is the downfall of the game.
Conclusion: I bought this game expecting something along the lines of Baldur's Gate 2 on the PSP. What I got instead was a game that was far too concerned with being faithful to the source material (yet still omitted numerous features such as multi-classing and any character interaction), and completely forgot about the gameplay.