Reviews and Problems with Dungeon Siege: Throne of Agony
Showing 1-10 of 39
Great game al things considered
Charlie Spivey "Gamer", Amazon
20 November 2013
Summary: If you liked the Dungeon Siege games on the PC, then you will like this. For it being on the PSP, the graphics are surprisingly good. It is strictly a Linear game, so no free roaming. I didn't know what to expect, but really enjoyed playing this.
Summary: I recently purchased Dungeon Siege Throne of Agony because I've been looking for a western hack and slash RPG games for the PSP. There are many Japanese RPGs but I don't have the patience with turn based anime games. Dungeon Siege did not disappoint. The graphics are admittedly average in my opinion. You can see copied tiles of grass over and over as well as plenty of jagged edges.
Summary: I will admit that I prefer Dungeon Siege II over Diablo II on the PC so this will obviously be a biased review. This game is a perfect example of how PSP stands for PORTABLE. It's simply a portable Dungeon Siege game. I don't know how else to describe it. If you are familiar with the series or Diablo then you know what I'm talking about. If you don't, the think of this as a 3rd person real-time RPG.
Summary: This is really a good game. It's a couple years old now, and I just found out about it recently. With Dungeon Siege 3 coming out sometime on the horizon, I looked at Amazon to find Dungeon Siege 2 as I had never played through it. After searching, I came across this gem of a game. Overall a good story, and each character has their own reasons for adventuring. Combat is somewhat like a button masher, but it's fun and rewarding. About the only downfall is slow load times.
Lisa Shea "be the change you wish to see in the world", Amazon
13 July 2009
Summary: Dungeon Siege Throne of Agony for the PSP lets you play Morgrim the Warlord, Serin the Shadow Stalker, or Allister the Battle Mage in a handheld RPG game. I've always been a fan of hack-and-slash fun with Diablo and similar games. Dungeon Siege brings this same world to you with lovely graphics. Right from the start it's fairly straightforward. Monsters are in your path. You attack them. They drop shiny loot. You gather it up and move forward.
Summary: CRPG's do not need to be innovative. The basic concept of "run from place to place to get cool stuff for my avatar and give him or her cool abilities" has worked since Wizardry and Bard's Tale. That's fortunate, because Throne of Agony does not offer innovation. What it does have is many, many hours of hack-and-slash gameplay in a surprisingly large world for a handheld game.