Reviews and Problems with Dungeon Siege: Throne of Agony
Showing 1-10 of 87
Not as good as it could have been
J. Sturm, Amazon
4 January 2014
Summary: The game is a little buggy. Treasure/loot changes from when you pick it up and added to inventory. It also occasionally changed when reloading a saved game. Pretty annoying to get a very cool item and have it not be there when you go to look for it. The graphics were good, and the game play was decent although uneven. Seemed like you could go 7 or 8 screens and not find anybody and then find them all clumped in a room waiting for you (which usually means instant death.
Summary: If you liked the Dungeon Siege games on the PC, then you will like this. For it being on the PSP, the graphics are surprisingly good. It is strictly a Linear game, so no free roaming. I didn't know what to expect, but really enjoyed playing this.
Summary: I was only able to get to the third stage (LV.3?) of this game before my PSP just completely shut down. I cant say how much fun it was, or how great the customizations were because it froze so much. I played for a good hour, and in that time it froze 3 to 4 times and bogged down my poor PSP so bad it just shut itself off, twice. I took the game out, and am swearing to never play it again. Maybe there's an upgrade needed? Or maybe its just a glitchy game.
Summary: I am a fantasy RPG junkie and found that in spite of some minor drawbacks this game kept my attention and provided the distractions I need from day to day pressure. I have enjoyed all the DS series and will try to play any others that come out. Anyone know about similar games - prefer thrird persopn perspective - let me know.
Summary: I recently purchased Dungeon Siege Throne of Agony because I've been looking for a western hack and slash RPG games for the PSP. There are many Japanese RPGs but I don't have the patience with turn based anime games. Dungeon Siege did not disappoint. The graphics are admittedly average in my opinion. You can see copied tiles of grass over and over as well as plenty of jagged edges.
Summary: This is a Diablo-style dungeon crawler, very good, long game with a new game+ option after you beat the story the first time. Leveling up is as addictive as in any game, with lots of skills to invest your skill points in, and leveling comes fast too, so the game always stays interesting. I felt it was a bit too easy as when you get to about level 30 you kill everything with no challenge (provided you have some health potions).
Summary: I bought DS:TOA on a whim and it turned out to be quite a good choice. Good character devlopment, leveling up skills as well as attributes with 3 base classes to choose from. The plot is average in terms of content with some voice acting. It held my interest all the way through, and has some replay value, at least once with each of the 3 classes. In general, I found the melee attack types to be more convienent and user-friendly than using magic.
Summary: Make sure you save often. I've had the game freeze several times while loading. I have also had it freeze in the middle of a battle, and had my character get stuck beside a wall (had to turn the game off). Overall it's a fun game if you like mashing a button repeatedly to swing a weapon and hitting another button to fling a fireball (there are different weapons and armor to collect, and you can shoot lightning and ice).
Summary: This game I would put under the Yea I'll play it just to see how it ends. I didn't find it at all challenging and it wasn't difficult to complete. It got redundant real quick in that the game play really doesn't change much through each "mission" The other thing I found odd was that the "bosses" weren't any more difficult to beat than their underlings. I gave it 3 stars because it was a decent enough time waster, but not much more than that.