Reviews and Problems with Dungeon Siege: Throne of Agony
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Dungeon Siege: Throne of Agony PSP Review
30 May 2010
Excerpt: On the PC, Dungeon Siege is a ‘hack ‘n’ slash’, which essentially means it’s all about whacking creatures with big teeth and kitting your created warrior out in more durable armour as well as striving to gain more powerful weapons. The series’ first handheld venture is more of the same, but true to its size, in comparison to its bigger brothers, Dungeon Siege: Throne of Agony seemingly has got some growing up to do.
Excerpt: Quite how the 'hack 'n' slash' RPG genre remains such a commercially viable venture for so many developers is becoming more fantastical than the subject matter itself. Give or take a variation in setting and narrative, the similarities found between any two games are so gargantuan that once you've played one decent title it's hardly worth looking at another. And that brings us to Dungeon Siege: Throne of Agony.
Excerpt: Sounds uncomfortable, we know. Throne of Agony isn't referring to the morning bus journey on which you may play the game, or your Grandma's old 'outhouse' however. We're not letting on what it refers to, though. We wouldn't want to spoil the surprise. In Dungeon Siege: Throne of Agony, you assume the role of Serin, Mogrim or Allister to begin your inexorable journey North. None of these lone wanderers know why they travel North, only that they must.
Excerpt: Lets make things clear from the outset. This article will not, and I repeat, WILL NOT, contain any jokes about the titular ‘Throne of Agony’. No references to the morning after a curry or other such base comparisons will be found within the proceeding text, as tempting as it is to take a few cheap shots. Given the title of the game and the desire to fill a few paragraphs with ass-jokes and references to home and office furniture, that’s no mean task to accomplish.
Excerpt: It's all sort of an incestuous collection of games that haven't really pushed the style of game forward in the better part of a decade, and I felt like I was getting burned out. Turns out I just needed a game that did it all right in a slightly different setting. Don't get me wrong scratches that itch for a fairly mindless romp through endless scads of enemies, doling out equal parts button mashing and light strategy thanks to various Followers that can be summoned to...
Conclusion: It’s Dungeon Siege at its heart, but it’s been chopped and changed to make it accessible for the handheld market. With a lengthy quest and an in-depth experience point system it manages to sit on its very own, special throne.