Summary: As an avid Diablo 1 and 2 fan, I thought I'd give this game a try, as it adds a new aspect of building your own dungeons as you go and then clearing the, but there really isn't much for variety to the game, and there is less involved in building a dungeon than you would hope. All you do is place hallways and rooms around, and hope that monsters find them 'cool' enough to populate them.
Summary: This game is amazing basically you are a man who comes to a new town to rid the area of monsters on the way you hire an apprentice. On the way you lure many monsters such as goblins kobolts and wild dogs. Buy this game if you want a game you can pick up and play for ten minutes then save and forget about it. Definatly dont buy this if you want a game with an awesome gripping story line its just a giant hole of hack and slash/ strategical fun.
Summary: It's Dungeon Maker: Hunting Ground with a new coat of varnish. If the story was deeper, I wouldn't mind. If they had a bunch of cool, newer features I wouldn't mind (not there). If they made it faster and easier to build the dungeon, I wouldn't mind (still slow going). Basically, rather than refine the first game, the manufacturer resold the first game, only slightly tweaked.
Summary: The core game of Dungeon Maker 2 is entertaining enough for those who enjoy building a dungeon layout, killing the random inhabitance that populate it, taking the money from these killing sprees and making the dungeon bigger and better. Surround thing core are terrible animations, uninspired models and characters, boring or annoying dialog, unbalanced and uninspired game-play, & many other little annoyances that help the game grate the nerves a bit.
Summary: if you liked dm 1 then dm 2 is sure to please, not only are you in the game but also a little magical (pet?) to help you out in battle and to search thru certain genju dungeons on the way. So in many ways the same game, but upgrade of graphics, new spells, new monsters, new room pieces, all of what you would expect from the sequel. Enjoy it, I know I am.
Possibly A New Innovative RPG Genre - Strategize and Hack and Slash
GrMiNsM , GameStop
6 January 2009
Summary: Dungeon Maker II: The Hidden War fulfills its duties as an RPG and provides the player with hours, days, weeks and months of monster hack and slashing fun. This game is not the standard RPG that we are used to playing. It is not a tactical turn based title, but more of a 3rd person action-adventure type of RPG. Be that as it may, Dungeon Maker II: The Hidden War still has the player strategize before going about and vanquishing monsters.
Great fun! Good balance of difficulty for young players.
Bryan J. Kolar, Amazon
1 January 2009
Summary: My 8-year-old son got this for Christmas and we started playing it together. At first we were thinking it was pretty simple and might turn out to be boring and monotonous. As we progressed we found out that this game has a lot to offer, it just takes a little while to uncover some of the secrets. The most fun and unique thing about this game is the ability to plan out a dungeon in such a way that a monster will want to live in it, which is the point of the game.
Summary: Der Titel mag irritieren, es handelt sich nicht um ein Remake von "Dungeon Keeper"! Dennoch finden sich Spielelemente, die ähnlich sind, denn "Dungeon Maker 2" bedient sich einigen Genres und mixt daraus sein ganz eigenes, ebenfalls Suchtpotential entwickelndes, Spielprinzip. Als aufstrebender "Dungeonmaker" läßt man sich in einem Dörfchen nieder und beginnt in einem alten Minenschacht seinen Dungeon zu bauen, der Monster anlockt, die man dann nach und nach in Action-RPG...