Reviews and Problems with DISSIDIA 012 FINAL FANTASY
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Dissidia 012 Final Fantasy
29 June 2011
Excerpt: As bizarre as that title looks, it’s not really symbolic. Dissidia 012 is just the prequel to the original Dissidia, which brought Final Fantasy protagonists together in one big fighting fan service throwdown. It wasn’t a triumph among fighting games but its reasonable success was in following the philosophy that if you’re going to make a fan service game for your customers you might as well give it dynamic combat, a great soundtrack and lots of unlockables.
Excerpt: If you have ever heard me on the GiN Lounge or read some of my other Square Enix reviews, then you already know that I love the Final Fantasy series (and Square in general). So I'm sure it will come as no surprise when I tell you that I liked this game. Well here comes the one thing you probably aren't expecting. I HATE the story of Dissidia 012 Final Fantasy. Surprised, aren't you? Though my fanboy senses should be completely and utterly blown, they aren't.
Conclusion: Avec en tête l'idée de faire plaisir au joueur en lui donnant l'occasion d'incarner ses héros de Final Fantasy favoris, Square Enix a fait du très bon travail sur ce titre, malheureusement gâché par une localisation partielle et parfois douteuse. Sachez toutefois que Duodecim vous proposera, en sus de tout ce qui a été dit, des succès (accomplishments) à débloquer, un mode Arcade où vous n'aurez pas à vous miner avec un quelconque scénario, la possibilité de créer...
Pros: Un délire très bien orchestré, Un jeu tellement riche qu'il pourrait apparaître dans FORBES, Graphismes haut de gamme, Très jouable, Créer ses propres quêtes, La carte du monde en 3D, Judicieux choix de musiques
Cons: Traduction hasardeuse, Aides pas toujours très accessibles, Des chargements dérangeants même après installation
(PlayStation Portable Review) Dissidia 012[duodecim] Final Fantasy
The Entertainment Depot
2 May 2011
Summary: When the AI wants to buckle down and get with the brawling, Dissidia 012[duodecim] Final Fantasy is an amazing game. But even when the enemy plays the dunce or demigod, the encounters are still a lot of fun. The action is so over the top that, along with the destructible stages and a roster jam-packed with franchise alumni, longtime fans and newcomers alike will find a lot to enjoy.
Excerpt: It has been a long time since I've played an RPG just for the music. While I can't say that Dissidia 012 Final Fantasy is one of those games, it most certainly could have been. Featuring a breathtaking collection of remixed (and most likely remastered) audio from previous Final Fantasy releases, Dissidia 012's score is an audio voyage back in time. By far, this is the best way Square Enix could have started the latest chapter in this oddball action game.
Conclusion: This title falls flat because it could have been something better. There's really no reason for a prequel... or a sequel for that matter. Square Enix should have taken this concept and went in a new direciton. Not the Final Fantasy direction.
Excerpt: A year and a half ago, in August of 2009, Square Enix made many a Final Fantasy fan happen by releasing Dissidia: Final Fantasy , a fighting game featuring most of the prominent heroes and villains from the many Final Fantasy games. Everyone from Cloud and Sephiroth from Final Fantasy VII to the Warrior of Light and Garland from the original Final Fantasy made an appearance, brawling in the war between Cosmos, the goddess of order, and Chaos, the god of, you guessed it,...
Excerpt: Less than two years after the biggest heroes and villains in the Final Fantasy series crossed blades to decide the fate of the universe, the battle continues in Dissidia Duodecim Final Fantasy, probably the most ridiculously-titled game in history. Much like its name, the game's got enough eccentric craziness to go around, but is there more here than just mindless chaos and fan service?