Reviews and Problems with Dissidia 012: Duodecim Final Fantasy
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Dissidia 012: Duodecim Final Fantasy
The Gamers Temple
9 June 2011
Excerpt: Though I can't remember reviewing the original PSP Final Fantasy fighter, Dissidia, I do remember playing it for quite awhile. As a merely moderate Final Fantasy enthusiast, a good bit of the fan service was lost on me, despite having played most of the core titles. For me, it was more about the upgrading and character building. Each and every battle, whether won or lost, gave players some type of reward, from extra gear to new weapons and even stat boosts.
Dense, intense combat RPG set in the Final Fantasy universe.
Common Sense Media
11 May 2011
Summary: Parents need to know that Dissidia 012: Duodecim Final Fantasy folds two gaming genres into one: fighting and role-playing. The main characters you choose to play vary in abilities, but they're using swords, axes, magic, guns, and bombs to defeat one another, often with in-air acrobatics, and with the ability to slow down time for dramatic effect. While there is plenty of fantasy violence, there is no blood in the game.
Excerpt: Final Fantasy Dissidia for the PSP was Square Enix’s love letter to its fans who eagerly wanted to assume the role of a Final Fantasy hero or villain in a game that features the ageless fight between good and evil. Released in 2009, the game was met with generally favourable reviews and after a short wait, Square Enix has now returned with its anticipated sequel, Dissidia 012: Duodecim Final Fantasy.
Excerpt: The game tells the story of the endless battle between Chaos and Cosmo in the twelfth cycle with both sides summoning warriors to their cause. This time around, Cosmo has called for the help of six new heroes that include Lightning, Tifa, Vaan, Laguna and Kain. The band of heroes fight against a relentless army known as the Manikins who threaten the very balance of the eternal struggle between Chaos and Cosmo.
PSP Review - 'Dissidia 012: Duodecim Final Fantasy'
30 April 2011
Summary: The dramatic, high-intensity action game that brought together an all-star cast of Final Fantasy characters is back with new enhancements. Dissidia 012: Duodecim Final Fantasy adds new game modes, story missions, items, alternate costumes and combat features, expanding upon the action and excitement of Dissidia Final Fantasy in every way.
Summary: Pseudo-fighting game Dissidia 012: Duodecim Final Fantasy is, besides a nod to fans of the base-12 number system, the second entry in a series of titles that pits characters from all over the Final Fantasy universe against one another in an epic fan-servicing battle between Cosmos and Chaos. Yes, I hate to bring you the shocking news, but the struggle between good and evil is not over.
Pros: Can switch between RPG and Action modes mid-game., Final Fantasy fan service explosion., If you loved the first Dissidia, you'll love the second.
Cons: Series newbies will be lost., Lame checkerboard navigation system is back., Combat can get repetitive for those not into grinding.
Excerpt: When you first start playing Dissidia 012 Duodecim: Final Fantasy (a mouthful, that title), you might be struck by how little progress has been made since the first Dissidia fighting/role-playing hybrid was released. If you give it time, however, Duodecim reveals its unique strengths, building on the original in meaningful ways without sacrificing its cinematic energy.
Pros: You're constantly earning new rewards from every battle, New characters and features enrich the fun fighting system, Lots of different modes, Creation feature lets you exercise your imagination, Gorgeous graphics and soundtrack
Cons: The story is all fluff, no substance, Camera is a problem in confined spaces, The overworld feels like unnecessary padding
Excerpt: Говоря о Duodecim , можно практически без изменений цитировать сказанное об оригинальной Dissidia Final Fantasy , вышедшей два года тому назад: ни одного нового достоинства, все те же недостатки. Поэтому перво-наперво постараюсь напомнить, чем запомнилась «Диссидия» . Прелесть столь упрощенной и в то же время настраиваемой схемы – в том, что с ней становится совершенно невозможно ошибиться с атакой.