Excerpt: Initially, I worried that I wouldn't have much to say about Disgaea: Infinite .In truth, it doesn't really play like anything I've ever encountered. From a traditional standpoint, Infinite is lacking nearly all of the elements that make a game-character development, free-roam, battle systems, inventory. It is even missing that oh-so-important formula of breaking away from dialogue and allowing the player to explore his surroundings.
Conclusion: Limited control and depth, coupled with a high price, retract somewhat from this title. However, this campy visual novel plays directly at Disgaea fans and works the crowd like no other. It fits perfectly on the PSP and is a fun way to veg out.
Excerpt: You know how gamers sometimes get frustrated because we feel like developers do the same thing all the time? Gameplay and plot clichés wherever we look? Well good news: Disgaea Infinite is not quite like anything I've ever played before. It's a graphic adventure game, and it reminds me of Shadow of Destiny (which I liked quite a bit more than reviewer Dancin' Homer did), but it's not even quite like that. Let me explain.
Excerpt: The Prinnies of Nippon Ichi's Disgaea series have never had it easy, but they're faced with the direst of situations in Disgaea Infinite. As one of the many hapless Prinnies, you must prevent the assassination of Lord Laharl before he takes out his anger out on your salary. But time is on your side--with the help of a magical being, Prinny's soul can return to previous points in the story should your efforts fall short.