Reviews and Problems with Disgaea: Afternoon of Darkness
Showing 1-10 of 43
Disgaea: Afternoon of Darkness
8 May 2009
Conclusion: Harkening back to the first PS2 game, Afternoon begins as Etna awakens Laharl from his two-year slumber during which his father, King of the Overworld, has died by asphyxiation (choking on his favorite biscuit). Being that Laharl’s a demon—and a cantankerous one at that—the news is met by laughter and soon after greed as Laharl sets out to let the Overworld know that there’s a new king in town.
Excerpt: Disgaea: Hour of Darkness hit the PS2 a couple of years ago and helped to revitalize the then failing Strategy RPG genre. It began with a odd-package, which featured what could only be described as a heavy metal version of Precious Moments and continued with one of the deepest, and longest-lasting experiences offered on the system.
Excerpt: When Disgaea originally came out for the PlayStation 2 in 2003, its cutesy graphics, intensely humorous story, and powerful gameplay systems quickly made it a favorite of the fans of the strategy role-playing game genre. Now a sequel and four years later, the original has been faithfully ported to the PSP system with an extra story mode, a slick widescreen presentation, and ad-hoc multiplayer, all of which stacks new layers of replayability on an already highly...
Pros: Fixes some of the slowdown issues in the original game, New features make an already heavily replayable game even more replayable, Beautiful transition to widescreen, Adorable characters with excellent voice acting, Prinnies
Cons: Still not very accessible to anyone not already versed in strategy RPGs, Still has a poorly implemented camera
Conclusion: ). The story has fun and highly animated characters, and offers an engaging storyline with solid production values. The actual game play is insanely addictive. While it can get very repetitive, there is still a lot to do with the story mode, Item World, Dark Assembly, etc. to keep the game play fresh. There are always new items to find, skills to master, character classes to obtain, and so on. As for this PSP port, it is very well done.
Excerpt: If you saw my Disgaea 2 review a year and a half ago, there'd be no doubt I am a major fan of the series. It is fast-paced, the story is pretty funny and the characters are really interesting. I loved Disgaea 2, and couldn't wait for a new game to hit the shelves. Well, I had my prayers answered...at least, sort of. Disgaea: Afternoon of Darkness hit the PSP recently. AoD is a remake of the original PS2 game, with some added features, namely the new Etna mode.
Excerpt: If you saw my Disgaea 2 review a year and a half ago, there'd be no doubt I am a major fan of the series. It is fast-paced, the story is pretty funny and the characters are really interesting. I loved Disgaea 2, and couldn't wait for a new game to hit the shelves. Well, I had my prayers answered...at least, sort of.
Excerpt: You've probably never woken up to a day quite as bad as Laharl has. Not only does he catch his "loyal" vassal Etna using a variety of guns to try to wake him up, but he learns that he's been asleep for two years! If that's not bad enough, he also finds out that his father, the Overlord of the Netherworld, died shortly after Laharl went into his nap, and now legions of demons are trying to take the title that rightfully belongs to him. So, what's a demon prince to do?
Excerpt: Accessed once you complete the original adventure (or with a code from the title screen), Etna Mode is a retelling of the classic story that begins with Etna trying to wake Laharl from his slumber... then accidentally shooting him in the head. As the late Overlord's son crumples into his casket, the red-headed heroine realizes she has a problem.
Excerpt: a 10/10 score and claiming it to be the finest example of a strategy role-playing game on the market. Now, finally, the series has come to the PSP, and for the most part everything that made the series amazing on the PS2 makes it just as good in portable form. It's not quite a 10, but that's only because there were things added to to make it as easy as possible, however.