Summary: It's a little too hard and what's worse is that you can't save your progress during levels. You get 4 continues and you need to pass the whole level from start to finish with those 4 or it's game over and you start the level from the begining. Of course this gets frustrating. The biggest fault in the gameplay is the camera.
Summary: I found this game incredibly easy and was able to get to the end of levels to fight the big boss -- however it takes a number times to figure out each boss and defeat them -- the worst feature about this game was that you CANNOT save where you left off -- if you screw up at the end you must complete the entire level over again before you can face the boss again -- OVER AND OVER until you get it right or until you are sick of it and sell it on eBay.
Summary: I really wanted to like this game. The concept was fresh. Being the son of the grim reaper sounded like fun and with the lack of PSP adventure games...or games period, I couldn't wait for Death Jr. The game is a disappointment. You start off in a hub world (the museum) in which you find that three of your friends have been captured by the evil Moloch. Okay fine...but then you find out that Moloch has turned your friends into...wait...puzzle pieces? Now it is up to Jr.
Summary: Death Jr. was the first PSP game ever unveiled, and it's been in development for quite a long time. Ever since it was announced, gamers have been enticed by a graphic design that is similar to Tim Burton's style. Unfortunately, you can't judge a book by its cover--Death Jr. is cute, and despite a long development time, the final product is strangely half-assed and doesn't quite hit the mark. The story isn't much of a blood-pumper. Death Jr.