Conclusion: DJ’s scythe is one handy murder weapon; wire slides, ledge grabs, and hook- and rafter-swings are all on the menu as the game oscillates between manic shooting (certain enemies are wicked fast) and platforming. Pacing, gameplay and especially music (Bob Baffy wasn’t kidding when he talked about giving the music character) are all thumbs way up.
Excerpt: was the first game shown by Sony for their new PlayStation Portable handheld. Even before the game released, it spawned a comic book and future movie release. The game itself is a cute little tale of Death Jr. (DJ) and his friends including Pandora, Stigmartha, Seep and Smith and Weston, all of whom go to a museum one day.
Excerpt: What happened? Death, Jr. was the first game ever shown for the Sony PSP, and after long delay it finally arrives in the state that I can only categorize as completely embarrassing. For starting out life as a showcase title and being one of the most visible and promising intellectual properties in recent years, the final result is so terrible I can hardly believe it.
Excerpt: Death Jr. is a nice surprise - a platforming action game that really delivers. Chalk it up largely to style, for this is a great looking game with lots of neat touches that help push it over just being run-of-the-mill. In the Good Looks department, there are great lighting effects on "DJ's" weapons and pick-ups. The weapon lighting is mostly a style thing, but for the pick-ups or objects that offer some interaction to be shown more prominently on screen is functional.
Summary: Parents need to know that this is a creative platform game with a morbid sense of humor. The game is dark in the same vein as Tim Burton's Beetlejuice or Corpse Bride . Creepy compatriots and ghoulish enemies share the screen with playfully macabre music, silly settings and a protagonist that is the awkward, love-struck offspring of the Grim Reaper.
Excerpt: The answer is complicated. Death Jr. (Or DJ as his mother and friends call him) , has his moments but in all is a bit lackluster. However, if you’re looking for an average platformer for your PSP, don’t miss out on this.
Excerpt: From the time the PSP
was announced to its release in Japan, the only real screenshots
available were those of Death Jr. This fact alone has caused the hype
surrounding the game to rise to unreasonable heights.
It’s not so much that Death Jr. is a bad game, but rather that it
doesn’t meet up to the hype.
Excerpt: The game starts with Death Jr. going on a class field trip to a museum. He and his friends stray away and find a mysterious box and when Pandora cannot get it open Death Jr. breaks out his scythe and cracks the lock off. From there all his friends are captured and taken a away with there life force being robbed. So Death Jr. sets out to make things right save his friends.
Pros: love the colors and the scenery, its a fun game, graphics and sound are nice.
Excerpt: When it comes to launching a system, lead titles face immense pressure to be extraordinary, particularly in capturing the magic of the hardware and what it can do. Some games, like Super Mario Bros. and Sonic the Hedgehog accomplish this well and become legendary; others don’t fare so well and fade into the “what could’ve been” pile. When the PSP was first announced, a little title named Death Jr.