Reviews and Problems with Death Jr. II: Root of Evil
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Death Jr. II: Root of Evil
23 December 2007
Excerpt: The first game in this series brought to mind the narrowing line between PS2 graphics and PSP graphics. Suddenly the little system felt like the big system... I'm sure there were other games at the time with comparable sophistication, but it also had to do with rich design and imagination. Death Jr. II: Root of Evil plays from the same book as its predecessor and goes a little further.
Excerpt: In 2005, the original Death Jr. was released for the Sony PlayStation Portable. The game received some praise for its unique and interesting cast of characters, but was hit hard for its troubled camera and combat. Still, in 2006 Konami decided to give the series another shot with the release of Death Jr. II: Root of Evil for the PSP. Will this sequel bring new life to the series? Or should this one stay dead? Read on to find out.
Excerpt: The original Death Jr. received quite a bit of attention because it was one of the first PlayStation Portable games shown in video form. Its impressive 3D graphics gave consumers their first glimpse into the capabilities of the PSP. Unfortunately, when it was finally released, Death Jr. didn't live up to the hype. Just over a year later, the follow-up, Death Jr. II: Root of Evil, has been released, and it shares many of its predecessor's problems.
Pros: Great characters and solid voice acting, Nice graphics with loads of special effects, There's a lot of variety to the creatures you kill
Cons: Camera is still troublesome, Sloppy controls, Frustrating gameplay with lots of cheap deaths near the end of the game, Story is once again underdeveloped, Combat is repetitive
Excerpt: The first Death Jr. was actually the first PSP game ever unveiled. I can remember the thrilling feeling I felt when I saw how good a handheld game could look. Death Jr. eventually ended up as a decent action-platform title whose inherent flaws were supported well enough by a dose of Devil May Cry-style gameplay, a lot of enemies on-screen, and some of the better graphics on the PSP in its earliest days. The sequel came a year later—and Death Jr.
Summary: Teaming up for even more firepower, Death Jr. and Pandora will take on a variety of possessed enemies as they progress through an adventure that seamlessly blends smooth platforming, intense combat, complex enemy AI and a unique sense of humor.
Excerpt: The platforming genre has been something of a crooked nail to hit since the PlayStation Portable first touched down on American soil. And the flaws are common enough to be laundry-listed. If it's not a busted camera, it's a poor execution of controls. If it's not controls, it's back to the wanky game angles.
Conclusion: is an action/adventure game for the PSP. It features a goofy tale about the son of the Grim Reaper, DJ, who finds himself in a predicament when he and a friend unleash an evil force. DJ and company embark on a journey to stop the Root of Evil and return everything back to the way it was. The storyline proves to be a fun part of the game with strong animations and voiceovers. The game also has solid graphics and great game play that is both addictive and fun.
Excerpt: Remember when Sony first started talking about their amazing new portable game console? They flashed shots of a baby grim reaper slicing and dicing his way through almost-PlayStation 2-quality worlds in a game called Death Jr. and everyone was impressed. Then the game came out a while later and was met with indifference.
Summary: Cinco meses después vuelve a PSP el hijo de la muerte, de la mano de Konami ya fuimos testigos de su primer título en el que inundaba nuestra portátil de humor, plataformas y gran cantidad de posibilidades jugables.