Reviews and Problems with Dead to Rights: Reckoning
Showing 1-4 of 4
Boring and Drabby
Marc Klein, Amazon
1 November 2006
Summary: I played this game when it first came out abd I was expecting something fun and exciting. Instead, what I got was a walk and shoot, walk and shoot type of game. That's all you do in this game. You walk, crouch, shoot, wait for animated cutscenes and that's it. There's no creativity to this game. No challange. No nothing. This game is boring with a capital B. Ypu'll tire of this quickly and demanding your moeny back.
Summary: wow im shocked on how short it was it took one hour to finish it on normal and the controls are sloppy i was getting pi**ed off of this game but the graphics are good but it is kind of fun when you get the hang of it! im going to all the good things about it: 1.graphics are good! 2.sound is o.k.! now im going to say the worst things about this 1.controls are sloppy/crap! 2.too short no mini games!
Summary: The PSP version of Dead to Rights is a fun shoot-'em-up game that features "bullet time": when you press and hold the dive button (the triangle) button, you enter slow motion time where you can pick off each target and kill them with just one shot. It takes some practice to do this, as right after you enter the slow motion "bullet time" -- it lasts just a few seconds -- you have to lock each target, shoot, lock the next target, shoot, repeat.
Summary: Presentation 6.0 The only redeeming cutscenes were the ones that played out when you disarmed someone. The ones pertaining to the story were dry. Graphics 8.0 The details in the backgrounds of different environments are pretty clean. I also enjoy the lighting in the last level. Sound 7.0 The guns sounded cool but the music grated on my nerves. Gameplay 5.0 Sometimes you're not given a fair chance to fight back because the controls and the camera are so dysfunctional.