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Dead-to-rights-reckoning.318607
4.9 out of 10

Dead to Rights: Reckoning

Fearless cop Jack Slate is back in the first installment of the Read more

Great Deal: $19.95

Reviews and Problems with Dead to Rights: Reckoning

Showing 1-10 of 28

Expert Review

GameBump
25 July 2008

Dead to Rights - Reckoning

swapgame
7 February 2008
  • Excerpt: Dead to Rights: Reckoning returns to crime-infested Grant City, as an important informant is kidnapped on the eve of the investigation of a major crime lord. Anticipating the worst if the crime boss is not brought to justice, Jack Slate and his K-9 companion Shadow thrust themselves into hostile gang territory to save the informant and bring peace to the City.
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Overall 8
7.8

Dead to Rights: Reckoning

Playstation Illustrated
21 October 2006
  • Excerpt: Dead to Rights: Reckoning looks almost identical to the series’ PS2 iterations. One of the more impressive things about the game is that it manages to feel like a “big” game on the small screen. Character models, especially Jack, take up a lot of real estate on the screen. Even though the camera isn’t the most cooperative all the time, the bigger characters really help to give it the feeling that you’re in an action sequence of some big-budget Hollywood movie.
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Dead to Rights: Reckoning Review

VideoGamer.com
26 September 2006
  • Excerpt: Action games aren't exactly the PSP's strong point at this stage in its life, but Namco has brought its successful Dead to Rights series to the handheld in an attempt to capitalise on the gap in the market. Sadly, for PSP owners and Namco, the game fails to nail any one area of its design, making for a simple, short and repetitive action title that does little to suggest the PSP will ever be a perfect fit for games of this type.
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Overall 3
3.0
Gameplay 3
3.0
Graphics 7
7.0
Sound 6
6.0

Dead to Rights: Reckoning

Portable Review
22 October 2005
  • Excerpt: If you take the cars out of Grand Theft Auto, add a dog, and take half of the fun out of the game, then you’ve got Dead to Rights: Reckoning for the PSP. Violence doesn’t bother me at all, but when violence is taken more into account than the fun… you’ve got a problem. Killing potential killers is usually a fun task in almost any game. By pressing “R” you lock on to an enemy and then you can commence fire.
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Overall 4
4.0
Value for money 4
4.0
Gameplay 4
4.0
Graphics 6
6.0
Sound 3
3.0
Addiction 3
3.0

Still Dead"

GIN
8 August 2005
  • Excerpt: A few weeks ago, I reviewed Dead to Rights 2 for the PlayStation2 and Xbox. Needless to say I was not happy with the final product. The gameplay was repetitive, the sound was awful, and in general, it was a sequel that really didn't need to be made. Was I too harsh with the review? Maybe. But I'm sure there are many of those that agree with me.
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Overall 5
5.0

Dead to Rights: Reckoning

Thunderbolt Games
13 July 2005
  • Excerpt: The PSP hasn’t had any action games until just recently. If you take a look at the original launch titles, many of them were good, but Spiderman and Untold Legends were just about the only games that had any bit of violence in them. Don’t get me wrong, I think the PSP had a very nice launch, especially for a system produced by Sony, but the lack of a decent action game was definitely its “Achilles Heel.
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Overall 5
4.8
Gameplay 5
4.5
Graphics 8
7.5
Sound 5
5.0
Control 5
5.0
Addiction 2
2.0

Expert Review

PSX Extreme
6 July 2005
  • Excerpt: After all, the lead character is a gun-toting vigilante cop, he can sic his K-9 partner on the bad guys, and one of his many skills is the ability to disarm enemies and finish them off with their own guns. That sure sounds like my idea of a fun time.
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Overall 3
2.5

Dead to Rights: Reckoning

TotalPlayStation.com
4 July 2005

Dead to Rights: Reckoning

DarkStation
1 July 2005
  • Conclusion: The thing about this game is that although it can be fun at times to just go through the game with full guns blazing, this is just not one of the games I would prefer to do that on. The game just makes everything so predictable and so mind-numbingly simple that I just could never really get myself to enjoy it. Although the multiplayer had potential, it was also pretty sad when you sat back and played it as there was really no skill involved.
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