Excerpt: Dead to Rights: Reckoning returns to crime-infested Grant City, as an important informant is kidnapped on the eve of the investigation of a major crime lord. Anticipating the worst if the crime boss is not brought to justice, Jack Slate and his K-9 companion Shadow thrust themselves into hostile gang territory to save the informant and bring peace to the City.
Excerpt: Dead to Rights: Reckoning looks almost identical to the series’ PS2 iterations. One of the more impressive things about the game is that it manages to feel like a “big” game on the small screen. Character models, especially Jack, take up a lot of real estate on the screen. Even though the camera isn’t the most cooperative all the time, the bigger characters really help to give it the feeling that you’re in an action sequence of some big-budget Hollywood movie.
Excerpt: Action games aren't exactly the PSP's strong point at this stage in its life, but Namco has brought its successful Dead to Rights series to the handheld in an attempt to capitalise on the gap in the market. Sadly, for PSP owners and Namco, the game fails to nail any one area of its design, making for a simple, short and repetitive action title that does little to suggest the PSP will ever be a perfect fit for games of this type.
Excerpt: If you take the cars
out of Grand Theft Auto, add a dog, and take half of the fun out of the
game, then you’ve got Dead to Rights: Reckoning for the PSP. Violence
doesn’t bother me at all, but when violence is taken more into account
than the fun… you’ve got a problem.
Killing potential killers is usually a fun task in almost any game. By
pressing “R” you lock on to an enemy and then you can commence fire.
Excerpt: A few weeks ago, I reviewed Dead to Rights 2 for the PlayStation2 and Xbox. Needless to say I was not happy with the final product. The gameplay was repetitive, the sound was awful, and in general, it was a sequel that really didn't need to be made. Was I too harsh with the review? Maybe. But I'm sure there are many of those that agree with me.
Excerpt: After all, the lead character is a gun-toting vigilante cop, he can sic his K-9 partner on the bad guys, and one of his many skills is the ability to disarm enemies and finish them off with their own guns. That sure sounds like my idea of a fun time.
Conclusion: The multiplayer mode is a fun experience but since the overall gameplay is so flawed, very few will even bother playing this with friends. All the main issues mentioned above show their ugly faces in the multiplayer mode. While it’s not as important as in the single player mode, since friends will likely be laughing at each other and just have a blast shooting at each other, it’s still not as fun as it could have been.
Conclusion: From what can be seen of Reckoning thus far, it looks like the game isn’t trying to re-invent the wheel, instead simply trying to provide a by the numbers Dead to Rights game for Sony’s handheld. There’ll be plenty of stuff to shoot, a fair share of stylized slow motion segments, some new weapons and disarms, basically all of the tweaks that one expects from a new installment in a game series.