Among the very best games in my extensive library.
David Monroe "Derpity herp derp.", Amazon
17 July 2011
Summary: This is a surprisingly overlooked game. It is a puzzle game/platformer combo of types only now being emulated by Nintendo with the Paper Mario series. I bought it used for a song a couple of years ago and it was worth every penny and more. I often wish the PS3 would allow you to play PSP games on it, mostly so it would be easier to show off this title. Sure I have an RGB cable I can plug into my PSP for that purpose, but it is a bit cumbersome.
Summary: This is a great 3D puzzler for the PSP. The story is interesting, the graphics are solid, but what's really well done is the scaffolding of the puzzle difficulty. Once you learn the basics of the gameplay (switching between 2D and 3D perspectives is one of the main gameplay features), the puzzles increase in difficulty steadily. The latter puzzles are very difficult, but the learning curve is never unfairly steep and the puzzles are never unfair.
Summary: If you want to take a break from mindless shooting and action games, this is the game for you. Sure, you have to think, but the sense of accomplishment will have you craving for more. There are 40 stages, of varying difficulty, and although the latter stages are gruelingly difficult, completing them makes you feel very good about yourself. Unlike some other puzzlers (echochrome!), failing didn't make me feel dumb. Crush is challenging without being overwhelming (e.g.
Summary: This is a great game. It is challenging and can keep you busy for hours. It's not just solving puzzle after puzzle either, there are additional challenges like getting trophies and "puzzle memories". I would highly recommend this game to anyone that is looking for a challenge, a fun puzzle game, or just a way to sharpen your mind.
Summary: I am not too much into puzzle games but this is awesome it even has a nice story to tie everything together. Some of the later puzzles can get really complex but in general it is great for on the go and the concept is amazing. I only hope more people will buy this so we get a sequel.
Summary: This game is as original as they get; combine that with it being fun to play and incredibly challenging to beat (90% problem solving, 10% platformer skills), and you have a classic. It's HARD - I'm less than halfway through the game, with many completed levels having required many repeated attempts and much thought.
Summary: Crush is a fabulous game that creates puzzles that require both 2D and 3D space to solve. Why? Crush puzzles, live in 3-D. You can move around in 3-D but eventually you will run out of 3-D paths through the maze. To make the leap - you have to "Crush" the world into 2-D. Now the platform that was way-off in the distance, is directly in front of you. Simply walk onto the next platform and un-Crush (go back to 3D).
Summary: This is the greatest game that I own for the psp, I always passed by it and paid no attention to it but I now regret not buying it sooner. I'm not completely done with the game but so far it is the best puzzle game I've ever played. If you own a psp get Crush it is a must own for any psp owner, it is really easy to pick up the simple controls and it only takes like 5 minutes to get used to it.
Summary: Let me start this by saying I'm not real big on puzzle-type games. But I have to say this game is just amazing. I don't even like to call this game a puzzle game but I guess in reality it is. The images/graphics are very strange and dream like (very much to my liking). The main character is suffering from insomnia and the premise being that the puzzles (the source of which are a wacky helmet device called crush) are going to cure him given enough time.
Summary: This is a game you're unfortunately unlikely to buy. Since you're here, though, let me tell you why you should. It's reviewed pretty well, and has a really great central concept - smashing a 3-D world into 2-D to solve some puzzles. I remember back when I heard the concept, my first reaction was, "WHOA! That's AWESOME!" and my second was, "Man... it's gonna be really hard to actually make compelling puzzles based on that premise.