Among the very best games in my extensive library.
David Monroe "Derpity herp derp.", Amazon
17 July 2011
Summary: This is a surprisingly overlooked game. It is a puzzle game/platformer combo of types only now being emulated by Nintendo with the Paper Mario series. I bought it used for a song a couple of years ago and it was worth every penny and more.
Summary: This is a great 3D puzzler for the PSP. The story is interesting, the graphics are solid, but what's really well done is the scaffolding of the puzzle difficulty. Once you learn the basics of the gameplay (switching between 2D and 3D perspectives is one of the main gameplay features), the puzzles...
Summary: This is a great game. It is challenging and can keep you busy for hours. It's not just solving puzzle after puzzle either, there are additional challenges like getting trophies and "puzzle memories".
Summary: I am not too much into puzzle games but this is awesome it even has a nice story to tie everything together. Some of the later puzzles can get really complex but in general it is great for on the go and the concept is amazing. I only hope more people will buy this so we get a sequel.
Summary: Crush is a fabulous game that creates puzzles that require both 2D and 3D space to solve. Why? Crush puzzles, live in 3-D. You can move around in 3-D but eventually you will run out of 3-D paths through the maze. To make the leap - you have to "Crush" the world into 2-D.
Summary: This is the greatest game that I own for the psp, I always passed by it and paid no attention to it but I now regret not buying it sooner. I'm not completely done with the game but so far it is the best puzzle game I've ever played.
Summary: Truly one of the best and most innovative and fun games I have ever played. I haven't been excited about a game in years, but this was truly refreshing and I savor the gameplay. Hopefully there will be more games with this sort of thinking involved. Wish there were more!
Summary: A puzzle game for Game of the Year? on the PSP? You're right; it's not a concept that I would have bought before I played Crush. Portable games have a difficult road to walk. Most people play them in short bursts, and they also have to work on limited hardware and smaller screens.