Excerpt: Crush is a puzzle-platformer available for the PSP, no shortage of them you might think, but unlike a lot of other puzzle games on the market Crush actually has an involving storyline that ties everything together. You control Danny, an insomniac with a lot on his mind. His insomnia has become such a problem that he resorts to the experimental treatments of Dr. Ruebens.
Excerpt: First Impressions My reaction is Crush or Curse, do none of those to your sexually appealing but extremely modest PSP. Modest cause well, it hasnt had anything great on it flying through lately, unless ofcourse the Metal Gear Solid Portable Ops is your kind of thing. If you’re already tired of that here’s another mind boggler; in fact, a shape shifting mind boggler, brought to you by Sega.
Excerpt: Sega, like Nintendo, was once a beacon of innovation. Going back to the days of Sonic the Hedgehog on Genesis to NiGHTS on the Saturn and Seaman on the Dreamcast, Sega has published a number of titles that are both memorable and creative. The developers of Crush, who are as likely to be unknown to you as this game itself, have continued the trend of Sega creativity that has been lacking in recent years, especially on handhelds.
Excerpt: Danny is not your typical troubled adolescent. He has been having some girl problems as of late, but that’s the least of his worries. More importantly for him, Danny can’t sleep, afflicted with an insomnia crisis that he just can’t seem to shake off. Enter one mad scientist and his abomination of an invention: Cognitive Regression Utilizing pSychiatric Heuristics; AKA C.R.U.S.H. Dr. Reuben proposes a dotty snooze solution to rid our troubled teen of his predicament.
Conclusion: CRUSH is a largely unique game concept that’s executed well and challenges the way you normally think about videogames. The crushing ability adds a new dimension to puzzle games and the addition of extra obstacles and items always means there’s something new to overcome in the 40+ levels. But the most important aspect is that, although CRUSH has a bizarre core it never crumbles under the weight of its innovation, and it's always fun to unwind the puzzles and teasers.
Excerpt: A Super Paper Mario style idea, spliced with a hint of Psychonauts visual flair, along with a dash of the developers own brand of originality. That is probably the best way I have for trying to describe what the latest PSP puzzler, Crush, brings to the table. Of course, comparing it to two other games is, in a way, doing the game a huge disservice as it brings a lot more to the table than just ripping off two top titles.