Excerpt: Crush , for all its flaws, is exactly the sort of game that the PSP needs more of. The visuals are nice and it controls well, but the key element is originality. The central concept of "crushing" an area from 3D to 2D and back again set my brain on fire and made me rub my eyes a few times while trying to grok exactly how this crazy thing was functioning.
Excerpt: It’s a fact: the best puzzle games are character driven. Zoom!, Loco Roco, Frantix, Q-Bert, Frogger…all of the best games feature a being of some sort. Add Crush to that illustrious list, somewhere way at the top. Someone had a brilliant idea… In Crush you play the patient (Danny), so stricken with insomnia that you find yourself in the laboratory of a mad scientist with his crazy contraption (C.R.U.S.H.) strapped to your head.
Excerpt: Crush is a puzzle-platformer available for the PSP, no shortage of them you might think, but unlike a lot of other puzzle games on the market Crush actually has an involving storyline that ties everything together. You control Danny, an insomniac with a lot on his mind. His insomnia has become such a problem that he resorts to the experimental treatments of Dr. Ruebens.
Excerpt: Illusions and tricks of the eye have been staples of cinematic entertainment ever since those unwitting Lumière fans thought the train was coming right for them. And of late, gaming too seems to have developed a taste for undercutting its own visual conventions and toying with players' expectations.
Excerpt: If the PSP has proven itself as good for something, it is as a platform for quality puzzle games. From Lumines and PQ to Mercury, Sony's handheld has been a home to a select number of exclusive and innovative brain-taxing titles. The sleek slab of circuitry may be dominated by clunky PS2 ports and misguided action spin-offs, but the elite roll call of puzzlers it has seen have been almost consistently brilliant, and perfectly pitched for public transport gaming.
Excerpt: Crush tells the story of Danny, a troubled man with a host of issues and pent-up emotions. He's a nervous wreck, caught in a vicious circle of being unable to sleep at night 'cos of worrying too much, and yet too tired to do something constructive about his life crisis. At the end of his tether, and desperate to be cured, he turns to maverick psychologist (read, mad scientist) Dr Reubens, the pioneer of a new field in hypnosis.
Excerpt: First Impressions My reaction is Crush or Curse, do none of those to your sexually appealing but extremely modest PSP. Modest cause well, it hasnt had anything great on it flying through lately, unless ofcourse the Metal Gear Solid Portable Ops is your kind of thing. If you’re already tired of that here’s another mind boggler; in fact, a shape shifting mind boggler, brought to you by Sega.
Excerpt: Sega, like Nintendo, was once a beacon of innovation. Going back to the days of Sonic the Hedgehog on Genesis to NiGHTS on the Saturn and Seaman on the Dreamcast, Sega has published a number of titles that are both memorable and creative. The developers of Crush, who are as likely to be unknown to you as this game itself, have continued the trend of Sega creativity that has been lacking in recent years, especially on handhelds.
Excerpt: Danny is not your typical troubled adolescent. He has been having some girl problems as of late, but that’s the least of his worries. More importantly for him, Danny can’t sleep, afflicted with an insomnia crisis that he just can’t seem to shake off. Enter one mad scientist and his abomination of an invention: Cognitive Regression Utilizing pSychiatric Heuristics; AKA C.R.U.S.H. Dr. Reuben proposes a dotty snooze solution to rid our troubled teen of his predicament.