Summary: Coded Arms is the first game that I bought for my PSP (costing me 45 dollars). I loved playing it. The graphics were great, it sounded good, and it was the only game I had. But after 30 to 45 minutes of playing it, I started to get bored. It was a mixture of; the game bieng to easy, repetitive, and not having an interasting story. The controls were horrible and even the other setups were unbearable. You have to left handed and double jointed to get anwhere in this game.
Summary: a decent 1stps, it only needs a few tweaks to make it better if they decide to make a similar game. The graphics a really good for a psp game, but it is really repetitive and you arent really doing different thing besides boss things. it would be cooler if it had a mode where you can have a deathmatch w/o having any people over.
Summary: Coded Arms has many of the ingredients of a great FPS but the meal just wasn't cooked yet. It reminds me of another Konami PS2 launch game, Zone of Enders. While they are two totally different games their position was similar: to be the pioneer of a new genre on a new system. Both have outstanding visuals, controls that took some getting used to and not much more to offer.
Coded Arms (PSP): Cack-handed attempt at handheld FPS
8 February 2010
Summary: I love Konami as a developer; they have made many of my favourite all-time games, like Metal Gear Solid, but that doesn't mean I'm going to just give them a free pass with regard to this FPS misfire, Coded Arms. Like so many PSP FPS games, Coded Arms falters under poor controls and dodgy design. The plot is quite complex and pleasantly so, dealing with corporate espionage along a mild sci-fi bent.
Summary: Coded Arms was one of the first ever shooters to come out for the PSP console and at the time was a pretty good game. But compared to some of the shooters you can buy today, it doesn't fare very well. The levels are randomly generated and get very repititive and boring. You will end up fighting endless battles against the same enemies in the same looking rooms again and again.
Excerpt: "Coded arms was one of the 1st games to be released for the PSP. It sold well as a result of being the only first person shooter on the console for a while. The game has great graphics that still are among the best on the system a 18 months after its release. The guns, scenery and enemies all look great with no slowdown in speed. However, a game needs more that graphics to be good and this is were the game falls short. The game consists of you ...
I thought that it would be good......but.............
Jasper Wong "jbywong", amazon.co.uk
1 January 2006
Summary: ........I was delighted when I was given my PSP, but one of the first games that I bought was Coded Arms. It was the first, and so far the best FPS game that I have seen. when I first started the game up, it reminded me of HALO for the PSP. However, when I started it up. For the first 10 minutes it was quite interesting and fascinating. However, once I got to the end of the training levels, I found out how monotonous it was. The levels are short and repetitive.
Summary: Also das Spiel hat mich jetzt nicht so begeistert Grafik: Es ist wirklich sehr verpixelt die Umgebung usw. aber was mich noch mehr stört man ist nicht draußen in einer Stadt nein man geht in irgendwelchen Gängen entlang die von der Grafik her schlecht sind. Sound: Der Waffensound ist vorhanden, aber wenn man geht dann kommt kein Sound.