Excerpt: One of the most exciting things about the PlayStation Portable’s announcement was that we would finally have a portable system with enough power to finally put a first-person shooter (America’s favorite genre) into our pockets.
Excerpt: The one elusive game type for a portable has to be the first-person shooter. Other than one or two exceptions, there really haven't been too many first person games in the handheld market. Thus enter Coded Arms. Coded Arms is a shooter based in virtual reality.
Conclusion: I commend Konami for being the first ones to test the waters of providing the PSP with a FPS title early time within the cycle of the PSP. Though it had its high notes (upgradeable weapons), this title was just plagued with too many small and correctable mistakes (monotone level designs, lack of...
Excerpt: Coded Arms is (as far as I can tell) the first FPS to come out for the PSP. When I first heard of this game, I was a little cautious. Having spent years getting used to dual analog sticks or the mouse and keyboard combination found on consoles and PCs, I just couldn’t see how the PSP could make a...
Excerpt: Although the PSP made a big splash upon arrival, there's been quite a bit of dead space after the initial wave of software. Sony has done a good job of releasing a surprisingly large amount of feature films on its proprietary UMDs, but for those of us who don't really care about watching movies on...
Excerpt: When I reviewed the original Coded Arms , I appreciated that the game attempted to spice up its standard FPS formula by wrapping it in a "hacker jacking into the Matrix " theme. It was something a little different, even if the gameplay was as average as could be.
Excerpt: Already being hailed as one of the most anticipated titles for the PSP, Coded Arms is a fast-paced and aesthetically stunning first-person shooter set within a hastily abandoned Virtual Reality system.
Excerpt: Many people were
asking the question, “Between the PSP and DS, which one is going to
have the best first person shooters?” Many people thought the PSP would
simply due to it’s more powerful graphic capabilities; others thought
the DS would since you can use the touch screen like a mouse.
Excerpt: Ever since Halo came out on the Xbox, the de facto control scheme for a first person shooter is that the left analog stick moves and the right analog stick looks. But how can that be done when the Sony PSP only has one analog stick?