Excerpt: One of the most exciting things about the PlayStation Portable’s announcement was that we would finally have a portable system with enough power to finally put a first-person shooter (America’s favorite genre) into our pockets. It took four months for any to arrive (blame Japan’s lack of enthusiasm for FPS titles) but along comes Coded Arms from Konami to pave the way for FPS games to grab a foothold on the portable system.
Conclusion: I commend Konami for being the first ones to test the waters of providing the PSP with a FPS title early time within the cycle of the PSP. Though it had its high notes (upgradeable weapons), this title was just plagued with too many small and correctable mistakes (monotone level designs, lack of cut-scenes and/or plot twisters) that could of made for a better overall experience.
Excerpt: Coded Arms is (as far as I can tell) the first FPS to come out for the PSP. When I first heard of this game, I was a little cautious. Having spent years getting used to dual analog sticks or the mouse and keyboard combination found on consoles and PCs, I just couldn’t see how the PSP could make a first person shooter feel right with only one analog stick.
Excerpt: Although the PSP made a big splash upon arrival, there's been quite a bit of dead space after the initial wave of software. Sony has done a good job of releasing a surprisingly large amount of feature films on its proprietary UMDs, but for those of us who don't really care about watching movies on the glossy black handheld, there are still quite a few holes to be filled in its library.
Excerpt: When I reviewed the original Coded Arms , I appreciated that the game attempted to spice up its standard FPS formula by wrapping it in a "hacker jacking into the Matrix " theme. It was something a little different, even if the gameplay was as average as could be. It was passable for a few hours, but I walked away from the game feeling that the developers didn't go far enough, and should have explored the concept in greater depth.
Excerpt: Already being hailed as one of the most anticipated titles for the PSP, Coded Arms is a fast-paced and aesthetically stunning first-person shooter set within a hastily abandoned Virtual Reality system. The VR universe was originally conceived as a training device to prepare mankind for an alien invasion, but was hurriedly shut down when the system became self-aware and created a brutal world populated with virtual, yet hostile alien races.
Excerpt: Many people were
asking the question, “Between the PSP and DS, which one is going to
have the best first person shooters?” Many people thought the PSP would
simply due to it’s more powerful graphic capabilities; others thought
the DS would since you can use the touch screen like a mouse. I’m
starting to agree with the DS fans. Playing a first person shooter with
the face buttons on the PSP just doesn’t seem right at all. I have yet
to find a comfortable control scheme.
Excerpt: Ever since Halo came out on the Xbox, the de facto control scheme for a first person shooter is that the left analog stick moves and the right analog stick looks. But how can that be done when the Sony PSP only has one analog stick? Simple enough, they go back to the method used when Turok: Dinosaur Hunter was released for the N64, only the look and move are reversed.