Excerpt: The position one takes for or against this new installment of the Coded Arms franchise on PSP will mostly be informed by the first game, since the list of comparable FPS titles on the system is pretty darn short. Other than WWII games and a smattering of original content, Coded Arms stands out in a small crowd. Coded Arms: Contagion is an improvement in almost every way from the first game's presentation.
Excerpt: The original Coded Arms was nothing special, but it did garner a fair share of attention because it was the first first-person shooter for the PSP and people were curious about how the game would handle the system's lack of a second analog stick. It wasn't really much of a game, but apparently someone thought a sequel was necessary. Enter Coded Arms: Contagion.
Pros: Upgrade system is pretty neat, Has online play
Cons: Boring story, level design, and combat, Bland visuals, Online play isn't very good, Upgrade system, while neat, is flawed
Conclusion: Coded Arms Contagion definitely has its ups and downs. For a Coded Arm fan like myself, this new title provided a nice ten to twelve hour break from my other reviews and it managed to put together a very generic, but fun, single player experience, complete with typical story and formulaic design. As for the multiplayer experience, while its nice they added it, it’s severely hampered by the lack of lock-on aiming and it isn’t likely to keep you playing for long.
Excerpt: Published and Developed by Konami, Coded Arms: Contagion is the sequel to the popular PSP first person shooter ‘Coded Arms’. When the original Coded Arms first arrived on the PSP it was one of the first shooters available on the handheld machine at the time. Granted, Coded Arms had its share of ups and downs but overall it was an enjoyable game for gaming on the go and gave us a taste of how fun a first person shooter could be on the PSP.
Excerpt: As a game produced by William Oertel, one of the main hands that is bringing us Silent Hill: Origins, I was using Coded Arms: Contagion to kind of gage what I could expect from him. My conclusions: God, I hope this is not an indication of what he's doing to my beloved Silent Hill franchise. Not that Coded Arms: Contagion is a terrible game-far from it actually-but it's nothing to dance a jig about, either.
Excerpt: The original Coded Arms launched the first-person shooter genre on Sony's PSP in 2005. The controls were a newer concept and were difficult to adjust to, and the boxy, randomly-generated maps were boring, but the gameplay was decent, the graphics were great, and sound effects were explosive. Konami needed to create interesting maps, hone their weapons, and improve the A.I., and they did all that. Why, then, is Coded Arms: Contagion a slightly less impressive game?
Conclusion: Do your part to stop the spread of Coded Arms Contagion and its uninspired strain of first-person action. Crippled controls and multiplayer malaise prove far too potent against its beautiful looks