Excerpt: The position one takes for or against this new installment of the Coded Arms franchise on PSP will mostly be informed by the first game, since the list of comparable FPS titles on the system is pretty darn short.
Conclusion: Coded Arms Contagion definitely has its ups and downs. For a Coded Arm fan like myself, this new title provided a nice ten to twelve hour break from my other reviews and it managed to put together a very generic, but fun, single player experience, complete with typical story and formulaic design.
Excerpt: Published and Developed by Konami, Coded Arms: Contagion is the sequel to the popular PSP first person shooter ‘Coded Arms’. When the original Coded Arms first arrived on the PSP it was one of the first shooters available on the handheld machine at the time.
Excerpt: As a game produced by William Oertel, one of the main hands that is bringing us Silent Hill: Origins, I was using Coded Arms: Contagion to kind of gage what I could expect from him. My conclusions: God, I hope this is not an indication of what he's doing to my beloved Silent Hill franchise.
Excerpt: If someone’s ever told you that you’ll never be good at something, chances are that you tried to prove that person wrong. Unfortunately, that’s also what Konami tried to do after critics lambasted its PSP shooter, Coded Arms .
Conclusion: Do your part to stop the spread of Coded Arms Contagion and its uninspired strain of first-person action. Crippled controls and multiplayer malaise prove far too potent against its beautiful looks
Summary: Ein sehr durchschnittlicher Shooter, der das Genre definitiv nicht neu erfindet. Trotzdem kann er, gerade Fans des Vorgängers, sicherlich eine Weile durchaus begeistern. Nach vier bis fünf der 13 Level wird es dann auch denen irgendwann zu öde, sich immer wieder von Abschnitt zu Abschnitt zu...
Pros: Upgrademöglichkeiten der Waffen, teilweise ansehnliche Grafik, viele Steuerungsoptionen
Cons: keine Story, Minikarte unübersichtlich, kaum existente Gegner-KI