Decent game, but I want to smack the localization team.
1 July 2014
Summary: Gaijinworks' localization and translation leaves much to be desired, but the game itself is quite enjoyable... as long as you don't mind an old school JRPG with a lot of old school gameplay mechanics.
Summary: Let me reiterate the difficulty of this game.....its very hard, even for seasoned RPG'ers. You will have a blast creating your guild and I especially liked the "rolling up" your characters aspect, even if all you have to do is go back a screen until you get the points you want. Honestly I spent about an hour and a half deleting the pre-made characters and creating about 40 characters I would be able to pick from and use for the game....then I got into the actually game.
Summary: What all the other reviews say is true, this is not an easy game. However, it isn't hard because of the way the game works, because of the need to juggle resources, because of the need to manage your party. No, this game is hard because the game, at whim, whenever it feels like it, will kill you. And there's nothing you can do about it. Truth told I only played the game for about a week, but everything I had fought either couldn't touch me, or would one-shot me.
Summary: Class of Heroes is an RPG in the style of old-school dungeon crawlers. The character creation, interface, and dungeons are all based on such. If you are familiar with that genre, then you'll absolutely love this game. For anyone else, though, this game may be hard to enjoy. Exploring, managing inventory, and using alchemy to create equipment, among other things, are all somewhat tedious and time consuming.